GAME ADJUSTMENT PROCEDURE
(Continued)
06 Replay Award
For either AUTO REPLAY or FIXED REPLAY (Ad 01), the operator can select the form of the
award automatically provided when the player exceeds any Replay Level (Automatic or Fixed).
The choices are:
Credit
-
Reaching each replay level obtains a credit (free game).
Ball
-
Reaching each replay level obtains an extra ball.
Audit
-
Reaching each replay level obtains nothing to the player; it does increase the entry
value of the Audit Item(s) maintaining a tally of these awards (Au 08, and Au 20
through 23, as applicable).
Coil
-
Reaching each replay level causes the Knocker coil to activate once per free game
won (instead of awarding a credit for each level exceeded).
NOTE:
A ticket
dispenser or token dispenser, if installed, can be activated by the Knocker coil
driver to provide an alternative award for each free game achieved by the player.
07 Special Award
The operator can select the form of the award automatically provided when the player scores a
Special. The choices are:
Credit
-
Scoring each Special, when lit, obtains a credit (free game). A variation to this award
occurs, when the setting of Ad 06 is Coil. (This permits a ticket or token dispenser
to provide the award, when applicable.)
Ball
-
Scoring each Special, when lit, obtains an extra ball.
Score -
Scoring each Special, when lit, obtains a score advance of 100,000 points to the
player.
08 Match Award
The operator can select (via the Credit button) the desired percentage for the Match action
occurring at the completion of each game. The choices are:
1%-50% -
1% is 'hard'; 50% is 'extremely easy'. During Match action, the game selects a
random two-digit number at end of game and compares each player's score for an
identical two digits in the rightmost two positions.
A matching of the two digits
results in the award of a credit (or a ticket/token, if a dispenser is attached, and the
setting of Ad 06 is Coil).
Off
-
The MATCH display does not operate at completion of the game; no award is given.
09 Balls / Game
The operator can define a "game"
by
specifying the number of balls to be played. The range of
this setting is 1 through 9.
10 Tilt Warning
The operator can specify the number of total actuations of the plumb bob and playfield tilt
mechanisms that can occur before the game is "tilted". The range of this setting is 1 through
5.
11 Extra Ball/Ball In Play
The operator can choose (via the Credit button) the number of Extra Balls to be awarded to a
player. The range of this setting is:
CYCLONE 12