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QUADRAJETS:
When QUADRAJETS are enabled, the value of each JET BUMPER hit is multiplied by four for
the duration of the ball.
TURBO BOOST:
When one or more of the left three bank standup targets are hit, a hurry up is started to
complete the remaining target(s). Each time the set it completed in time, the TURBO BOOST is
enabled for an additional period of time. When TURBO BOOST is enabled, the point value of
the SPINNER and all shots as well as the advance value during CORVETTE CHALLENGE is
increased based on the TURBO BOOST value. The TURBO BOOST value is increased each
time the SPINNER shot is made and decays with time. When TURBO BOOST is enabled, an
ICON appears in the lower right corner of the dot matrix display.
WORLD SPEED RECORD:
When the left or right outer loop shot is completed two or more times in succession, the player is
eligible to win the WORLD SPEED RECORD. The winner of the WORLD SPEED RECORD is
allowed to place their initials, which are displayed along with the High Score To Date (HSTD)
information. SPECIAL is also awarded to the WORLD SPEED RECORD champion.
CORNERING RECORD:
When the inner loop shot is completed two or more times in succession, the player is eligible to
win the CORNERING RECORD. The winner of the CORNERING RECORD is allowed to place
their initials, which are displayed along with the High Score To Date (HSTD) information.
SPECIAL is also awarded to the WORLD SPEED RECORD champion.
SKILL SHOT:
Each time a ball is served (excluding ball saves), a basic SKILL SHOT is available in the top
BUMPER JET entry lanes. A SKILL SHOT point value is awarded by using the flipper buttons
to LANE CHANGE such that the ball rolls over the blinking light.
SUPER SKILL SHOT:
If during SKILL SHOT the code (Left, Right, Left, Left) is entered using the flipper buttons, the
SUPER SKILL SHOT is activated. When active, the outer loop control gate is open and a
SUPER SKILL SHOT point value is awarded for making either of the INNER LOOP or SKID
PAD RAMP shots. Entering the code (Right, Left, Right, Right) deactivates the SUPER SKILL
SHOT.
BONUS COUNT:
At the end of a ball, a tally is made of the following items and multiplied by the BONUS
MULTIPLlER:
1. FAMOUS RACE TRACKs visited
2. CORVETTE CHALLENGE cars collected
3. CATCH ME mode shots completed
4.
RAUCOUS completed
5. TURBO BOOST remaining
6. BIG POINTS
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