TEST/DIAGNOSTIC PROCEDURES
(Continued)
LAMP TESTS.
1. All Lamps.
(From Sound Test) To initiate the first Lamps Test, press ADVANCE. Observe that the Player 1
and 2 displays show the message, ALL LAMPS, and that the Player 3 display shows 03 (All
LampsTest identifier) and that all feature lamps (playfield and backbox) blink on and off. (Note,
however, that the General Illumination lamps remain lighted steadily.) To locate the wiring
associated with a particular feature lamp, refer to the Lamp-Matrix Table. CPU Board
connections at jacks 1J6 (columns) and 1J7 (rows) are also listed in the table.
2. Single Lamps.
From the All Lamps test, using AUTO-UP, press ADVANCE to initiate the Single Lamps Test.
The Player 1 and 2 displays initially show the message, SINGLE LAMPS, and the Player 3
display shows 04. Then, the Player 3 display shows 04 01, and the Player 1 and 2 displays
change to show "BONUS 1K", the name of the lamp currently blinking. Press the Credit button
to proceed through an ascending series of designator numbers (01 through
64).
with the Player
1 and 2 displays showing the individual lamp's name. (To proceed through a descending series
of lamp identifiers, use MANUAL-DOWN.) Press and hold the Credit button to proceed rapidly
to the desired lamp.
:lHack1ntgbt 2000
Lamp-Matrix Table
~
1 066
2 064
3 062
4 060
5 058
6 056
7 054
8 052
YEL-BRN YEL-RED YEL-ORN VEL-BLK YEL-GRN YEL-BLU VEL-VIO VEL-GRY
W
1 J7·1
1 J7-2
1 J7-3
1J7-4
1 J7-6
1 J7-7
1 J7-8
1 J7-9
080
RED-
R
U·Turn Bolt
Extra Ball Bolt
"W" Lane MotorTarget
"G"(R
0
EXTRA BALL SPECIAL
1
BRN
(Right)
(Top UPF)
Bolt3
3-Bank
(Bolt Circle)
(Bolt Circle)
lJ6-1
(SP) 1
9
17
25 (LUPF) 33 Dr Tgt 41
49
57
081
RED-
Spin Bolt
Red Bolt
"I" Lane MotorTarget
"H"(R
50,000
20,000
2
BLK
A
(Ball Popper)
(UPF right)l 8 (Top UPF)2 6
Bolt
2
3-Bank
<V
(Bolt Circle)
(Bolt Circle)
1J6-2
(SP) 2
10
(LUPF) 34 DrTgt
42
50
58
082
RED·
Lock Bolt
Magna
"N" Lane MotorTarget
"I(R
MAGNA SAVE KICKBACK
3 ORN
N
Save™ (Top UPF)
Bolt
1
3-Bank
<D
(Bolt Circle)
lJ6·3
(SP) 3 (R Eject) 11
1 9
27 (LUPF) 35 DrTgt
43 (Bolt Circle) 5 1
59
083
RED·
S
Blue Bolt
-W- Lane
2X
<D
"K" (L
<D
10,000
150,000
4
VE
B
(UPFleft)
(Btm UPF)
3-Bank
(Bolt Circle)
1~-5
(SP) 4
1 2
20
28 (left)
36 DrTgt
44 (Bolt Circle) 5 2
60
084
RED·
Bolt Circle
LAST
"A" Lane
3X
CV
"N" (L
cv
MULTI·BALL Drawbridge
5
GRN
Center
L
CHANCE (BIm UPF) 2 9
3-Bank
(Bolt Circle) 5 3 (Boll Circle)
lJ6·6
5
, 3
(ROutlane)21
37 Dr Tot
45
61
085
RED·
0
U-TURN "R" Lane
BONUS
0
"I" (L
100,000
75,000
6
BLU
A
(Left)
(Btm UPF)
HOLD
3-Bank
0
(Bolt Circle) 54 (Bolt Circle)
1J6·7
(SP)
6
14
22
30
38 DrTgt
46
62
086
RED·
M
C
KICKBACK JACKPOT
4X
G
SKWVAY RANSOM HURRY·UP
7
VIO
(L Ounane)
Bolt
Bolt
(Bolt Circle)
1J6·8
(SP) 7
15
23
31
39
47
(Bolt Circle) 55
63
087 REO-
LAST
K
SHOOT
ADVANCE
5X
®
HURRY-UP 200,000
250,000
8
GRY CHANCE
AGAIN
RANSOM
Bolt
(Bolt Circle)
(right)
(Bolt Circle)
lJ6·9
(LOutlane) 8
1 6
24
Bolt
32
40
48
56
64
All Lamps are lower Playfield, except those marked SP (Speaker Panel) and UPF (Upper Playfield)
@
=
Item Identifier