GAME ADJUSTMENT PROCEDURE
(Continued)
03 Replay Levels (or Replay Level
2)
For AUTO REPLAY (refer to Ad
01).
this is the number of replay levels in a game. The option
range is
one. two, three, or four
replay level(s). When the operator chooses two replay levels,
BANZAI RUN
automatically adjusts the second replay level to be twice the value selected for Ad
02, the starting replay level. Choosing three or four replay levels automatically adjusts their
replay levels to three times or four times the Ad 02 value.
For FIXED REPLAY. the technique of value entry and the range of settings are identical to those
of Ad 02.
04 (Replay Level
3)
For AUTO REPLAY, this Adjustment
Item is not applicable.
BANZAI RUN
automatically
bypasses this adjustment.
For FIXED REPLAY, the technique of value entry and the range of settings are identical to those
of Ad 02.
05 (Replay Level
4)
For AUTO REPLAY, this Adjustment
Item is not applicable.
BANZAI RUN
automatically
bypasses this adjustment.
For FIXED REPLAY, the technique of value entry and the range of settings are identical to those
of Ad 02.
06 Replay Award
For either AUTO REPLAY or FIXED REPLAY (Ad 01), the operator can select the form of the
award automatically provided when the player exceeds any Replay Level (Automatic or Fixed).
The choices are:
Credit
-
Reaching each replay level obtains a credit (free game).
Ball
-
Reaching each replay level obtains an extra ball.
Audit
-
Reaching each replay level obtains nothing to the player; it does increase the entry
value of the Audit Item(s) maintaining a tally of these awards (Au 08, and Au 20
through 23, as applicable).
07 Special
Award
The operator can select the form of the award automatically provided when the player scores a
Special. The choices are:
Credit
-
Scoring each Special, when lit, obtains a credit (free game). A variation to this award
occurs, when the setting of Ad 06 is Coil. (This permits a ticket or token dispenser
to provide the award, when applicable.)
Ball
-
Scoring each Special, when lit, obtains an extra ball.
Score -
Scoring each Special, when lit, obtains a score advance of 250,000 points to the
player.