Page 37 - World Cup Soccer

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T.12 Flipper Coil Test
The Flipper Coil Test has three modes: Repeat, Stop, and Run.
Only one flipper should pulse at a time. The system has detected a problem if more than one
flipper pulses, a flipper comes On and stays On, or no flippers pulse during the Repeat or Run
modes.
Repeat
The Repeat Mode pulses a single flipper. After entering this test, coil 01 shows in the
display and the corresponding flipper activates.
Press the Up or Down button to cycle
through the flipper coils, one at a time. The same flipper coil pulses until the Up or Down
button is pressed. Either press the Escape button to return to the Test Menu, or press
the Enter button to advance to the next mode.
Stop
The Stop Mode halts the Flipper Coil Test. Press Enter during the Repeat mode and the
Flipper Coil Test stops. No flipper coil should be activated while the test is stopped.
Either press the Escape button to return to the Test Menu, or the Enter button to advance
to the next mode.
Run
The Run Mode cycles through the flippers automatically.
The display shows the name
and number of the flipper coil currently being pulsed. Either press the Escape button to
return to the Test Menu, or the Enter button to advance to the next mode.
T .13 Ordered lamp Test
The number assigned to each lamp indicates the lamp's position in the
matrix. The number on the left indicates the column. The number on the right indicates the row.
Example - Lamp 23 means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through the
lamps. Lamps light in a clock-wise or counter clock-wise direction starting from the bottom of the
playfield.
Direction depends on which button, Up or Down, is pressed.
For each name and
number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Goalie Test
This test is used to manually operate the goalie motor and check the function of
the goalie position optos.
Pressing the enter key will start and stop the goalie motor.
The display will show whether the left, right or both optos are blocked.
The "LEFT" opto is the opto that is blocked when the goalie is in the left position. This opto is on
the right side of the mechanism.
The "RIGHT" opto is the opto that is blocked when the goalie is in the right position. This opto is
on the left side of the mechanism.
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