Page 14 - WHO dunnit

Basic HTML Version

GAME RULES
OBJECTIVE:
To catch the killer of the current case. There are four main steps to catching a killer:
STEP 1 - Collect a clue (This lights the phone for interrogating suspects).
STEP 2 - Answer the Phone. Answering the phone will interrogate a suspect.
STEP 3 - Shoot "WHO dunnit", and pick the killer out of the remaining suspects.
STEP 4 - Catch the killer on "THE ROOF" to close the case.
SKILL SHOT
Hit flashing "TAXI" light to score value shown on display, or hit lock entry for super skill
shot and instant lock.
CLUES
Spelling
T-A-X-/
gives a clue:
Bullet,
Broken Mirror,
Dagger,
Fingerprint,
or Matchbook.
Left and right flipper return lanes lite loops for TAXI CHASE. Making loop shots or hitting
TAXI targets light letters in TAXI. Collecting a clue, rings (lites) the TELEPHONE. Collect
all 5 clues to light EXTRA BALL.
TELEPHONE
Make the phone shot to answer the phone and interrogate a suspect.
Listen to the
suspect carefully because they will discuss the killer, unless they ARE the killer.
Interrogating a suspect then lites WHO dunnit.
WHO dunnit
Shoot WHO dunnit for an opportunity to pick the correct killer out of the remaining
suspects.
Use either flipper button to select the possible murderer, then push both
buttons to enter. If you select the correct suspect then a chase on "THE ROOF" will
begin. If you do not select the correct suspect then the suspect is eliminated and you
must start over at STEP 1.
THE ROOF
The is an opportunity to catch the killer and close the current case. Shoot for flashing lane
to light the phone for ROOF HURRY UP. If the "HURRY UP" times out, you must relight
it. completing the two shots starts a 4-ball ROOF Multi-ball, during which all lit shots
scores the Hurry-Up value. When Multi-ball ends a new case is started.
CASES
There are 5 cases:
Missing Bullet,
Broken Mirror,
Bloody Dagger,
Sticky Fingers,
and The Tattoo.
Each case starts with one of 5 possible victims:
Tony,
Veronica,
Butler,
Bruno,
or Trixie.
The VICTIM will be lit with a steady light and all the suspects will be flashing. As suspects
are eliminated their lights will go out. Once you solve "WHO DUNNIT" you must catch the
murderer on "THE ROOF" (see THE ROOF).
D