Page 30 - The Party Zone

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Coin Door Type (if set to custom,
then 11 to 15 are available)
This adjustment is used to preset adjustments 11 to 15 based on standard coin
doors (U.S.A., German, Etc.).
Collection Text
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The operator chooses what coin system is used to display the Earning Audits.
Left Slot Value
The operator can specify the monetary value of the left coin chute.
Center Slot Value
The operator can specify the monetary value of the center coin chute.
Right Slot Value
The operator can specify the monetary value of the right coin chute.
4th Slot Value
The operator can specify the monetary value of the 4th coin chute.
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Maximum Credits
The operator can specify the maximum number of credits the game can
accumulate, either through game play awards or coin purchases. The range of
this setting is 5 through 10. Reaching the specified setting prevents the award of
any credits.
Free Play
The operator can specify whether a player can operate the game without a coin
(free play) or with a coin. The choices are:
NO
YES
A coin is necessary for game play.
Game play is free; no coin required.
Hide Coin Audits
The operator chooses whether or not to show the coin audits. The choices are:
YES
NO
HIDE NAMES -
The coin audits are not displayed.
The coin audits are displayed.
The coin audit value is shown but not the audit name.
1 Coin Buy-In
If the game pricing is set to 1 for
50¢/2
for $1.00 the operator chooses whether
the player is allowed to 'buy-in' a subsequent game for 1 coin. The number of
games that may be purchased at this cost is determined by the number of players
in the previous game; that is, if the previous game had three players, 3 Credits
can be purchased at the rate of 1 coin per credit. The choices are:
.,
YES
NO
The player has 10 seconds to buy-in at 1 coin per game.
The buy-in feature is disabled.
PARTY ZONE 1-16