Page 7 - Strange Science

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III. TAILORING & TESTING THE GAME
INTRODUCTION
We at Baily/Midway are very proud to Introduce our new system which not only provides more Information to
the operator but It also communicates with the player thru the use of alphanumerics.
It was our aim to design a system which could be used without a manual. This will come to light the moment you
press the Self-test button and the displays come to life with their messages of assistance. This allows you
to change game features, awards and threshold settings and monitor specific special awards, game percent and
income Just by reading what is displayed. The registers are now described with useful titles such as "Book-
keeping Data" or "Self-Testing:'
If you've ever changed the replay thresholds on a machine and you forgot to change the replay card because
you were distracted by a customer, listen to this: "It will never happen againl" For when you change this replay
threshold to 2,000,000 in "Percent Options" the corresponding message; "First Replay at 2,000,000" will be
displayed on Game Over.
OPERATION
The keyboard is located on the right inside wall of the game near the front door. The cable is long enough,
so that once the keyboard is removed, it may be operated from outside the machine. Note: The keypad is mounted
with a 1/4" Hex screw for shipping purposes.
1.
Press the Test button located on the front door. This tells the processor to do the following;
A. It checks the switches wired in parallel with the keypad. If any switches are closed the game automatically
jumps to Stuck Switch Test and displays a stuck switch message.
B. If there were no stuck switches you will be welcomed with "Bally's Testing Is Easy As ABC:'
2. When appropriate heading appears on backgtass display, press "Enter" on keypad once.
Within each heading, there are categories which are operator selectable. When the appropriate category
appears on the backglass display, press "Enter" once to access that category.
3. Set your registers with keypad.
4. Press "Enter" again to advance to next category setting. Press "CLR" to re-start Self-Test. Press "Game"
to lock-in option settings.
STEPPING THROUGH
To choose a category Quickly once the Test Mode has been selected just use the "A" button to step to the desired
category. If you pass by the category you desired, use the "B" button to back-up to the appropriate position.
Once you read the category desired, press the "ENTER" button to select that topic. The display will now show
the first item in that category.
Again, use the
"1\'
and "8" buttons to Quickly step to the item you wish to took at or change. The
"N'
button
allows you to step to the end of a category and then out to the next category. The "B" button allows you
to step backwards in the same manner. Please note: When in the Self-Test category, the display will cycle
automatically from one test to the next. Because the
"1\',
"8", and "C" buttons are used for different functions
in this category. They cannot be used to step from one test to another properly. To exit a test in this category
just press the ENTER button & step to the next test.
SELF-PERCENTAGING
1.
The term Setf-Percentaging refers to the game's ability to automatically adjust the score level of Threshold 1
to attain a desired replay percentage, also known as the TARGET PERCENT. (see article #8)
2. Self-Percentaging also applies to extra balls, when used instead of replays.
3. Initially, a minimum of 200 games must be played before the Self-Percentaging Process goes into effect.
It then monitors the current replay percentage of Threshold 1 ONLY and makes an adjustment, if necessary,
every 50 games.
4. The Self-Percentaging Process will automatically adjust the score level of Threshold 1 ONLY. It makes NO
adjustments to OTHER "Award" features in the game.
--
5. Located within the "PERCENT OPTIONS" category of your game's test mode are the following registers:
• THRESHOLD 1
• SELF PERCENT
• TARGET PERCENT
• THRESHOLD 1 PERCENT
Each of these registers are explained in detail further in this text.
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