Page 6 - Strange Science

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SECTION 1
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I.
INSTALLATION
First, bolt legs to cabinet. Second, feed line cord between back box and cabinet then lift the back box and
secure with bolts. Insert the smaller ball (15/16" dia.) into the ball tilt assembly, and adjust the bracket so the ball
will roll free to the contact switch blade, if the front of the cabinet is raised.
On all games these are certain items that should be checked after shipment.
1. Check that all cable connectors are completely seated on printed circuit assemblies.
2.
Check that all cables are clear of moving parts.
3.
Check for wires that may have been disconnected.
4.
Check switches for loose solder or other foreign material that may have come loose in shipment and
could cause shorting of contacts.
5.
Check coils for proper soldering. Cold solder connections may not show up in factory inspection,
but vibration in shipment may break contact.
6.
Check that fuses are firmly seated and making good contact.
7.
Check and adjust the plumb bob tilt on the left side of the cabinet.
8.
Check wiring of the plug on the transformer to correspond to location voltage.
115 VAC 2-8,
3-6,
7-10
120 VAG 2-8, 4-6, 7-11
220 VAG 4-8, 7-9
240 VAG 4-8,7-11
9. Place ball into playfield by outhole (or balls if the game requires more than one bali).
10. Plug in line cord.
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GENERAL GAME OPERATION
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Move the ON/OFF switch at the bottom right front corner of the cabinet to "ON" position. The game will playa
power-up sequence and reset the drop targets. If any switches are stuck they will be displayed at this time. After
a short delay "1-4 can play" will indicate that the game is ready to play. The game should accept the coin and
post the appropriate credits. Pressing the credit button on the cabinet will cause the outhole kicker to serve the
ball to the shooter alley. A game-up sequence is played to announce play-readiness.
Each time the credit button is pressed it posts one player and the credits are reduced by one.
Shooting the ball initiates play.
The game awards all points earned by the player. If a spinner is turned and scoring when the ball hits a target,
the spinner and the target scores are awarded.
When the ball enters the outhole, the bonus score is added to the total score. The player-up and/or ball in play
is advanced one position. The outhole kicker serves the ball to the shooter alley and play is resumed. This
continues until each player has played the allowable number of balls per game. At this time a random Match
number appears. If the number is the same as the last two digits in a player's score, a free game is awarded.
Extra balls won during the course of the game are played immediately after the player's regular ball enters the
outhole. The player-up and/or ball in play are not advanced for extra score before the game serves the extra
ball for play.
Slamming the machine results in loss of the game. This causes all feature lights to go out, the game goes "dead"
and a time delay occurs. This occurs anytime either one of the slam switches make contact. This is to discourage
unnecessary abuse to the game. After the delay, "1 to 4 can play" is displayed followed by the power-up
sound sequence.
Any number of slam switches could be installed by the operator, to meet his individual requirement. The switch
should be adjusted to have approximately 1/16" gap between the contacts. The weighted blade should be
adjusted to attain the desired sensitivity. Decreasing the gap between contacts will make the switch more
sensitive. Opening the gap will reduce sensitivity.
If at the end of the game either the "High Score to Date" is beaten or if the score is over 10,000,000 free games
will be awarded according to the "High Score to Date" register setting.
Tilting the game results in loss of a ball. Bonus points are not scored. The flippers, thumper bumpers, etc.
go 'dead'. The purpose of the tilt penalty is to discourage the player from jostling the machine in an attempt
to prolong play. Game action becomes normal after the ball kicker assembly serves the ball to the shooter alley.
NOTE: These are general instructions. Therefore, if a spinner or Drop Target is not used on your specific pinball
game, please disregard any operating instructions related to these devices.
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