Page 8 - Silverball Mania

Basic HTML Version

H.
SILVERBALL CARRYOVER FEATURE
This feature consists of ten letters which, when lit, remain lit from game to game. When all are lit, a
special is awarded. The number of credits depends on the setting of switch #8.
A letter is lit in SILVERBALL either by making a "SILVERBALL MANIA" special or by making a kicker
special depending on the setting of Switch
#15.
There is also a service switch located on the playfield, accessible thru the front door, to increment and
test this feature.
This feature may be eliminated by Switch
#23.
Switch
#8
Carrycver Award Liberal-Conservative
On:
3
Credits
Off:
1
Credit
Switch
#15
Carryover Advance Liberal-Conservative
On:
Liberal-Advance on SILVERBALL MANIA Special
Off:
Conservative-Advance on Kicker Special
Switch
#23
Carryover On-Off
On:
Turns Feature On
Oft:
Turns Feature Off
I.
SPECIAL REPLAY
I
X-BALL
I
NOVELTY MODES
Switch #6 and #7 give operator flexibility to award a replay, extra bait or score (Novelty) when a
special is scored (SILVERBALL (8ackglass), SILVERBALL MANIA, Bottom Kicker)
SW. 6 ON
6 OFF
Sw. 6 ON
Sw.
7
ON
7
ON
Sw.
7
OFF
REPLAY
X-BALL
NOVELTY
REPLAY
X-BALL"
50,000
REPLAY
X-BALL
*
50,000
REPLAY
X-BALL*
50,000
X-BALL
X-BALL"
25,000
REPLAY
X-BALL'"
NO AWARD
SWITCH
Positions
SILVERBALL MANIA Special
SILVERBALL (Backglass) Special
Kicker Special
uN"
Target X-Ball
Scoring Thresholds
(') 50.000 if Same Player Shoot Again is IiI.
(•• ) 25,000 if Same Player Shoot Again is lit.
4A