Page 12 - Silverball Mania

Basic HTML Version

C. FRONT DOOR GAME ADJUSTMENTS
High Score Feature Adjustments:
The game is designed to award an extra ball (option) or a free game at each of three score
levels. The recommended levels are on the score card in the game.
Any level from
10,000
to
990,000
can be set, as desi red. It is a Iso pass ibl e to reset or tu rn off
(00)
any or all of the levels, if desired.
1.
Push and release Se11-Test button (See Figure III) at one second intervals approximately
six times or until identification number
01
appears on the 'Match/Ball
in Play' display.
2. The number on the Player Score Displays is the score level.
*
It can be increased, if
desired, by holding the credit button in. To decrease the score level, hold the credit button in
and depress and release the Self-Test button. Release the credit button when the desired
number appears. Note that the level changes
10,000
points at a time. If the number
'00'
is
left on the displays, the high score feature is eliminated for that level.
3. Repeat steps 1 and 2 for the second and third score levels. The identification numbers
'02' and '03' on the Match/Ball
in Play display are for the second and third levels,
respectively.
High Score to Date and 1,000,000 Feature:
The game is designed to award free games when 'High Score to Date' is beat, or if the player
exceeds
1,000,000
points.
It is recommended that the level, which will build with play, be periodically reset to the factory
recommended level to encourage game play. The adjustment procedure is the same as for the
High Score Feature Adjustment, Steps 1 and 2. Continue pushing the Self-Test button until the
identification number '04' appears on the 'Match/Ball
in Play' display and then do Step 2.
Any level from
'00'
to
990,000
can be set as described. It is to be noted that
'00'
does
NOT
turn
off the featu re, as
it
does on High Sea re featu re. The featu re is tu rned off by positi on ing switc hes
as discussed under 'Back Box Game Adjustments.'
'Can be quickly set 10
'00'
by pressing 833 on the MPU assem bly in the back box or Coin Chute switch
#
3. (See Figure lit).
8