Page 17 - Road Kings

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Road Kings
GAME STATUS DISPLAYS (Continued)
The
Road Kings
Game Adjustment Table lists the 70 items of the Adjustment Information portion of the
Road Kings
Game Status Displays. Presentation of the displays is similar to that for the Audit Information (that
is, the player 1 and 2 displays combine as a descriptive phrase; the light type below the column headings names
the respective backbox displays where the information appears, etc.). The Credits display shows
Ad
for all 70
adjustment items, so its entry is omitted from the tabular listing.
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Game Adjustment
Table
Adjustment
Descriptive Phrases
Factory
Item
Setting
(MATCH)
(Player 1 and 2 Displays)
(Player 3)
(Player 4)
01
AUTO REPLAY
1
PERCENT LEARN10
a~IXED REPLAY
1
SCORES
l
02
REPLAY START (or REPLAY LEVEL 1)
1
1,500,000
03
REPLAY LEVELS (or REPLAY LEVEL 2)
1
01 (or OFF)
04
(REPLAY LEVEL 3)
1
(see text)
05
(REPLAY LEVEL 4)
1
(see text)
06
REPLAY AWARD
Credit
07
SPECIAL AWARD
Credit
08
MATCH FEATURE
On
09
BALLS! GAME
03
10
TILT WARNING
03
11
MAXIMUM EX. BALL
04
12
MAXIMUM CREDITS
10
13
HIGHEST SCORES
On
14
BACKUP HI. SCA.1
4,000,000
15
BACKUP HI. SCR. 2
3,500,000
16
BACKUP HI. SCA. 3
3,000,000
17
BACKUP HI. SCA. 4
2,500,000
18
HI. SCA.1 OREDITS
04
19
HI. SCA.2 CREDITS
03
20
HI. SCA.3 CREDITS
02
21
HI. SCR.4 CREDITS
01
22
H. S. RESET EVERY (3,000 PLAYS)
2
23
FREE PLAY
NO
24
U.S.A. 1 COINAGE (1 COIN 1 PLAy)
2,3
25
LEFT UNITS
01
26
CENTER UNITS
04
27
RIGHT UNITS
01
28
UNITS! CREDIT
01
29
UNITS! BONUS
00
30
MINIMUM UNITS
00
31
LOCK MEMORY (no
=
not retained in memory; yes
=
retained]
YES
32
TIME LOCK
(easy- reg.J1ar- hard]
regular
33
Ba.J. HOlD TIMING
[7 -15 sec.]
10 sec
34
DET. EXIT MEMORY
(no
=
not retained; yes
=
retained]
YES
35
DETOUR ADVANCE.
[10,000- 90,000]
50,000
36
TARGET MEMORY [no
=
not retained in memory; yes
=
retained]
YES
37
UGHT EX.BAlL
[2nd; 3rd; 4th]
3rd
38
TIM. LOCK EX.BAlL
[15-25sec.]
17 sec
39
PWR. KICK SAFETY [On
=
Pwr Kick lamp flashes 5 sec. after kick
On
for next kick; Off
=
no flashing lamp]
40
PWR.KICK MEMORY [no
=
not retained in memory; yes
=
retained)
YES
41
CONSOL. EX. BALL [no; yes
=
avg. ball time (3rd ball) >32 sec.,
I
YES
center ramp lit for 30 sec.]
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