Page 8 - Paragon

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t
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t
advances the WATERFALL LANE value, (see
"E"
below), as well as the drop target lite value.
The game starts with the value of 10,000 points lit. The WATERFALL DROP TARGET VALUE
is remembered from ball-to-ball.
FIXED DATA SWITCH #31 controls the WATERFALL DROP TARGET VALUE:
ON (cons) - after one special is awarded, lite reverts back to 25K.
OFF (lib) - special lite stays on once lit.
E. RJGHT SIDE WATERFALL LANE FEATURE:
Each time the ball goes through the WATERFALL LANE, the bonus is advanced one step;
also, the player's total score advances as follows:
FIXED DATA SWITCH #29 controls the initial value of the WATERFALL LANE for every new
ball.
ON (lib) -lane starts at 5000-1 0,000-Spec-1 0,000.
OFF (cons) -lane starts at-1600- 5,000-10,000-Spec-10,000.
Dropping all (3) WATERFALL DROP TARGETS advances the lane value; the lane value is
reset ball-to-ball.
F. BONUS SCORE FEATURE:
A bonus of
1
,000 to 49,000 may be scored. The game starts with a bonus of 1,000. The bonus
score advances one step at a time each time either top or center "Advance Bonus" target is
hit; also, the top roll-over button and the spinner advance the bonus. The bonus score is also
advanced at several other places (see sec's. A-B-C-E). When a bonus score of 20,000 or
higher is achieved, the 20,000-30,000 or 40,000 SUPER BONUS LITES will remain in
memory and will be lit with the start of each new ball for that player. A tilt nulifies the bonus
score.
G. EXTRA·PARAGON FLIPPERS FEATURE:
There are two extra PARAGON FLIPPERS on the playfield in addition to the standard set.
These enable the player to effectively have control over the entire width of the wide-bodied
game. One extra flipper is aimed at the VALLEY-OF-DEMONS targets and the other extra
flipper is aimed at the WATERFALL targets.
H. PARAGON BEAST'S LAIR FEATURE:
This unique feature enables the player to save the ball at the last second thru a ramp that
returns the ball to his flippers.
I.
SPECIAL REPLAY IX~BALL/NOVELTY MODES
Sw itch
#
14
and
#
15 give the ope rata r flexib ility to award a replay, extra ball or sco re (Novelty)
when a special
is scored (drop target, WATERFALL, PARAGON and TREASURE
CHAMBER). The following chart explains the settings.
SW.14 ON SW.14 OFF
SW.15 ON SW. 15 ON
SWITCH
SW.140FF
SW.15
OFF
NOVELTY
50,000
50,000
50,000
50,000
25,000
NO AWARD
Positions
Replay
Paragon Saucer Special
Replay
Drop Target Special
Replay
Waterfall Lane Special
Replay
Treasure Chamber Saucer Spec.
Replay
Treasure Chamber Saucer X-Ball
X-Ball
Scoring Thresholds
Replay
(*)
50,000
if
Same Player Shoot Again is lit.
X-Ball
X-Ball*
X-Ball *
x-sau-
_*
X-Ball**
X-Ball**
(.•.•) 25,000 if Same Player Shoot Again is lit.