Page 54 - No Good Gophers

Basic HTML Version

A.S PRINTERADJUSTMENTS
(optional board required)
A.S 01 COLUMN WIDTH
The column width to be printed. Range: 22 to 80.
A.S
02
LINES PER PAGE
This is the amount of lines per page. Range: 20 to 80.
A.S
03
PAUSE EVERY PAGE
Choose whether the printer pauses at the end of a page.
YES
The printer does pause.
NO
The printer doesn't pause.
A.S
04
PRINTER TYPE
Select the type of printer: Parallel, Serial, ADP, Mini-Drucker, or NSM.
A.S OS SERIAL BAUD RATE
Select which baud rate to use for serial or ADP communications (bit rate): 300, SOO,1200,2400,
4800, or 9S00.
A.S 06 SERIAL D.T.R. (DATA TERMINAL READY)
When a serial printer is used, this line may be connected to a printer output line signaling that the
printer is busy.
NORMAL -
INVERTED -
IGNORE
Normal D.T.R. signal goes low to indicate the printer is not ready.
Inverted D.T.R. (busy) signal goes high to indicate the printer is not ready.
D.T.R. signal is ignored.
A.S 07 AUTO PRINTOUT
With the optional printer board installed, this adjustment allows the initiation of printouts whenever
the game detects a printer connected to the game. Parallel printers are detected automatically by
plugging them in and putting then on-line. Serial printers (or computers) are detected by sending
a carriage return (ASCII OxOD)or XON (ASCII Ox11).
This adjustment has the following settings:
OFF
Disable automatic printouts
MAIN AUDITS
Main Audit Table (B.1)
EARNINGS
Eaming Audits (8.2)
STD. AUDITS
Standard Audits (B.3)
FEATURES
Feature Audits (8.4)
HISTOGRAMS
Histograms (8.5)
TIMESTAMPS
Time Stamps (B.S)
ALL DATA
All of the above data
The table specified above will automatically be printed when a printer (or computer) is detected.
If the printer is detected during game over or test mode, the printout will be taken right away.
If the printer is connected while a game is being played, it will take up to 10 seconds to be detected, after
which the printout will occur. The game will resume after the printout is complete.
Automatic printouts will only take place if the coin door is open.
After an automatic printout has been generated, a 2
nd
automatic printout will not be possible until a new
game has started, or test mode begins.
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