Page 3 - Laser Cue

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Game Operation
GAME-OVER MODE. Turn the game ON. The PLAYER-l score shows 00, all player
scores flash the High-Score-To-Date and the GAME-OVER lamp lights. All
playfield-lamps cycle in Attract Mode.
CREDIT POSTING. Insert coins. A sound is produced and the number of credits
is displayed. If maximum credits* are exceeded by coin or High-Score-To-Date,
credits are posted correctly. But the coin lockout de-energizes until the
remaining credits are below the maximum. No credits may be won (and coins are
rejected) while the coin lockout is de-energized.
GAME START. Push the CREDIT button. A start-up tune is played', a ball is
served, and the CREDIT display is reduced by one. PLAYER 1 UP flashes until
the first scoring-switch is made, and the BALL-IN-PLAY display shows 1.
Additional players may enter the game by pushing the CREDIT button before BALL
2 is displayed.
EXTRA BALL. Shoot for flashing ball-targets. Completing a rack (all 15
ball-targets) lights the 8-ball target for an extra ball.
SPECIAL. Making P-O-O-L advances the bonus multiplier and spots a letter in
B-A-L-L. Advancing the bonus multiplier to xlO lights SPECIAL. Making
B-A-L-L lights the next ball (1-15) and spinner.
BONUS BALL. Completing a rack lights the 8-Ball target for a bonus ball.
BONUS SCORE. The number of balls (1-15) made times the highest bonus
multiplier comprises the bonus score.
TILT. The ball in play is tilted on the first closure of the ball-roll tilt
and the third* closure of the plumb-bob or playfield tilts. The slam tilt
returns the game to the Game-Over Mode.
END OF GAME. Match digits* appear in the BALL-IN-PLAY display. Credit* is
awarded for a match. Match, High-Score-To-Date, and Game-Over sounds are made
as appropriate. One replay is awarded for each score you beat in the displays.
Power Turn-On And Game Setup
WARNING
This game must be plugged into a properly-grounded outlet to prevent shock
hazard and to assure proper game-operation. DO NOT use a "cheater" plug to
defeat the ground pin on line cord, and DO NOT cut off ground pin.
ENTERING GAME-OVER MODE. With the coin door closed, plug the game in and turn
it ON. The game should come on in Game-Over Mode.
1. If the game comes on in the Bookkeeping Mode (CREDITS display showing 04,
BALL-IN-PLAY display showing 00, and PLAYER-I display showing the game-
identification number) turn the game OFF and ON again.
A. If the game now comes on in Game-Over Mode, bookkeeping
totals have been reset to zero.
*Indicates adjustable feature.