Page 13 - Joust

Basic HTML Version

"~UMN
1
2
3
4
5
6
7
8
GRN-BRN GRN-RED GRN-ORN GRN-VEL
GRN-BLK
GRN-BLU GRN-Vla
GRN-GRY
2J2-9
2J2-8
2J2-7
2J2-6
2J2-5
2J2·3
2J2-2
2J2-1
WHT-
Plumb
Disappearing
Left 3 bank,
Disappearing
Left 3 bank,
2·Player
1
BRN
bob
Outhole
target
Dro~ la~eI
Outhole
target
Drop taraet
Start
tilt
(Front)
light
(Front)
(Right)
2J3-9
1
9
17
25
33
41
49
57
WHT-
Not
Ball
Disappearing
Right 3 bank,
Ball
Disappearing
Right 3 bank,
P1
2
RED
Used
ramp
targel
Dro~ larget
ramp
taraet
Drop target
Left
1
(Rear)
aft)
I
(Rear)
(Len)
flap
2J3·8
2
10
18
26
34
42
50
58
WHT-
1-Player
Ball
Disappearing
Right 3 bank.
Ball
Disappearing
Right 3 bank,
P1
3
aRN
Start
ramp
targel
Drop target
ramp
target
Drop tar~et
Righi
2
rollover
(Center)
2
rollover
«(:enter)
flap
2J3-7
3
11
19
27
35
43
51
59
WHT-
Right
Ball
Hunter
Right 3 bank.
Ball
Hunter
Right 3 bank,
P2
4
VEL
coin
ramp
rollover
Dro~ tarfet
ramp
rollover
Drop target
Left
chute
3
1
[ ight
3
1
(Right)
flap
2J3-6
4
12
20
~8
36
44
52
60
WHT-
Center
Ball
Hunter
Left
8all
Hunler
Left
P2
5
GRN
coin
ramp
bullseye
kicker
ramp
rollover
kicker
Righi
chute
4
2
4
2
flap
2J3-5
5
13
21
29
37
45
53
61
WHT·
left
Shooter
Hunter
Ri hi
Shooter
Hunlcr
Right
6
BLU
coin
lane
bullseye
kicter
lane
rohover
kicker
chute
3
3
2J3-4
6
14
22
30
38
46
54
62
WHT-
Slam
EttHole
lett
3 belnk,
Right
Ilje.:=t
Left 3 banlc.
Right
7
via
tilt
5,000/1it
Dro~ target
drain
Hole
Drop targ~1
drain
value)
eft)
rollover
{LeW
rollover
2J3-3
7
15
23
31
39
47
55
63
WHT-
High
S~inner
Left 3 bank,
Not
L~ft 3 bank,
Not
8
GRY
score
( OOilil
Drop target
used
Spinner
Drop target
used
reset
value)
(Center)
(Center)
2J3-1
8
16
24
32
40
48
56
64
\
Pia
r1
/\
PIa er 2
/
ye
y
Figure
7.
Switch Matrix
JI