Page 16 - High Speed

Basic HTML Version

GAME ADJUSTMENT PROCEDURE
(Continued)
47 Attract Mode - Sound
The operator can choose (via the Credit button) whether the automobile and police call sounds can be
heard approximately every 3-1/2 minutes during the Attract Mode. Two choices are available:
The automobile and police call sounds can be heard. The SPEEDER 4 display shows this choice
as YES. This is the Factory Setting.
2 - NO Attract Mode sound can be heard. (SPEEDER 4 shows NO.)
48 Game Over Music
The operator can choose (via the Credit button) whether a 30-second musical tune or a shorter sound
plays at Game Over. Two choices are available:
A 30-second musical tune plays at Game Over. The SPEEDER 4 display shows this choice as
YES. This is the Factory Setting.
2 - A shorter sound can be heard at Game Over. (SPEEDER 4 shows NO.)
49 Custom Message
The operator can choose (via the Credit button) whether to display a message during the Attract Mode.
(When display of a message is selected, the operator can either utilize the message provided or change
the message.) Three choices are available:
2 -
3 -
Display a message during the Attract Mode. The SPEEDER 4 display shows this choice as ON.
This is the Factory Setting. The 3-line message provided is:
RUNTHE L1GHT- ANDGETAWAY--
AT HIGHSPEED.
Do NOT display a message during the Attract Mode. (SPEEDER 4 shows OFF.)
The SPEEDER 4 display shows this choice as CHANGE. The operator can enter a special ("cus-
tom") message, as follows:
A. Press ADVANCE once. The operator can now enter as many as three 14-character lines for
display during the Attract Mode.
B. Use the flipper button(s) to select each message character (alphabet, numbers, and special
symbols are available). In case of error, enter a "back arrow" (just before "space") to correct,
followed by correct character. For a period after any letter, use letters with periods (following
the special symbols).
C. Move to the next character via the Credit button. No entirely blank lines will be displayed.
50 SW. ALARM KNOCKER
The operator can choose (via the Credit button) whether the knocker operates, sounding an alarm to signal
a switch problem, at the time of game Turn-On and at the beginning of the Test/Diagnostic Procedures.
Two choices are available:
The knocker sounds, signalling a switch problem, at game Turn-On and at the beginning of the Test
/Diagnostic Procedures. The SPEEDER 4 display shows this choice as YES. This is the ~
~.
2 - The knocker does NOT sound. (SPEEDER 4 shows NO.)
51 UNUSED ADJUST
This adjustment is not used for
HIGH SPEED.
52 UNUSED ADJUST
This adjustment is not used for
HIGH SPEED.
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