Page 9 - Grand Lizard

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GRAND LIZARD
GAME PLAY
L-J-Z-A-R-D: Awards bonus multjplier. Completing L-I-Z awards one magnet unit to the left Magna-save™.
Completing A-R-D awards one magnet unit to the right Magna-save™. First completion of L-I-Z-A-R-D
lights the spinner for 2000 points per spin.
3~BANK
COMPLETION:
1st, 2nd,
&
3rd time - Advances 'cave' value.
4th time - Lights Extra Ball.
5th time - Awards Extra Ball and lights Special.
6th time - Awards Special.
FLASH BANK: Hitting any target stops the score sweep and starts timeout. If flash bank is completed before
timeout, the player earns the flashing score.
CAVE: Shooting baHthrough the cave collects 3000, 10,000, 20,000 or 40,000 points. A shot through the cave
also advances the flash bank score (if it is timing). A cave shot also activates ·SPEED50".
SPEED50: Whenever a ball goes through the cave, a lamp by the upper right standup target begins blinking for a
short period of time. If this target is hit while the lamp is blinking, the player earns 50,000 points. To
obtain this score requires the player to be fast.
MYSTERY: The player earns the Mystery Score by first going through a flipper lane, then up either the A or B
ramp by which the Mystery lamp is blinking. Score value is between 30,000 and 99,000 points.
MULTI-BALLTM: Multi-ball™ play begins by either locking all three balls under the A ramp, or by locking one or
two balls under the A ramp and then hitting the Release (target) at the top of the playfield. Scoring is
2X for 2-ball Multi-ball or 3X for 3-balt Multi-ball.
A
f
B RAMP: When a player shoots a ball up either the A or B ramp
and
through the Lizard head, that ramp is
spotted for the player. Completing both ramps earns the following:
, st time - Lights Bonus Holdover arrow.
2nd time - Lights Dutlane for 50,000 points and chance for full bonus.
3rd time - Lights lower Extra Ball lamp.
4th time - Lights lower Special lamp.
5th (and more) time - Scores 50,000 points.
BONUS HOLDOVER: Earned by shooting a ball up right chute to top of playfield, when the Bonus Holdover
lamp is lit. If a player collects the Bonus Holdover during the last ball, the player collects the bonus
points with any accumulated multipliers after the normal bonus countdown.
Note: Sweeping either the 3-bank or the flash bank awards the player with two times the score of that bank.
(Sweeping the flash bank with a score of 100,000 during 3-bank Multi-ball awards 100,000 x 2 x 3
=
600,000).
GRAND LIZARD 5