Page 10 - Grand Lizard

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GRAND LIZARD
GAME STATUS DISPLAYS
GRAND LIZARD
utilizes a new format for the display of information concerning the game's bookkeeping and
game play feature adjustment. Basically, three classes of information now become available to the game owner/
operator:
1£1
(Identification);
Au.
(Audit);
M
(Adjustment).
Each of the underscored two-letter abbreviations for
these classes appears in the Credits display, while the system microprocessor for the
GRAND LIZARD
game is
displaying the items within each class in the status display mode.
Identification Information--Id
With the game turned on, the coin door open, and the AUTO-UP switch in the Up position, the operator can press
the ADVANCE switch once, briefly. GRAND LIZARD's displays immediately change from the Attract Mode to the
Game Status Display Mode. This is evident by the following display, shown in columnar form. The column
headings refer to the various backbox displays.
(Player display 3 does not appear in the listing because it
remains blank):
Player
1
Player
2
Player
4
Credits
BALL IN PLAY/
MATCH
GRAND LIZARD 523 L-'*
Id
00
.• - 1 indicates initial ROM revision Jevel; 2,3, etc. for later revisions.
The game is named in the player score 1 and 2 displays. The game's identification number and the ROM revision
level appears in the player 4 display. The Credits display shows the status display mode in abbreviated form,
Id.
The BALL IN PlAYIMATCH display shows the status display mode item for this particular display.
Audit Information--Au
While the AUTO-UP switch remains in the Up position, the operator can press the ADVANCE switch once, briefly,
to begin the backbox displays of Audit (sometimes called 'bookkesplnp")
Information.
Forty-four audit entries
are now available. Calculation of the various factors is no longer necessary because the
GRAND LIZARD
Sys-
tem 11's game program now performs all the mathematical
factor computations.
This information is intended to
aid the owner/operator in evaluating how the game is performing in each location, by providing knowledge about
which game features are receiving the most play.
With this information, the owner/operator can determine
whether adjusting the game features to other settings will contribute to increased game earnings.
The operator can press the ADVANCE button once to view each Audit Information display item. To proceed more
rapidly through this information, the operator only has to press and hold the ADVANCE button.
H
a desired item
is passed, the operator can use the MANUAL-DOWN switch position with the ADVANCE button to back up to the
desired item.
The
GRAND LIZARD Audit Table
lists the 44 items of the Audit Information portion of the
GRAND LIZARD
Game Status Displays. Presentation of the displays is similar to that for the Identification Information; however,
the player 1 and 2 displays are combined as a descriptive phrase. In light type below the column headings ap-
pear the respective backbox displays where the information appears.
Because the player 4 display contains
information which depends on game play, only a few example entries are shown in the table. The Credits display
shows
Au
for all 44 audit items, so its entry is omitted from the tabular listing. Detection of erroneous data
affecting any of the counters used in these audit items causes the message,
ERROR, to be displayed in the
player 3 display, during display of any audit item associated with that particular counter. (The program does not
analyze the cause of the error; it merely alerts the operator of the error's existence by the message.)
GRAND LIZARD 6