Page 19 - Grand Lizard

Basic HTML Version

GAME ADJUSTMENT PROCEDURE
(Continued)
39 A
I
B Completion DIfficulty
The operator can choose (via the Credit button) the difficulty for lighting the
NB
lamps. Two choices are
available:
Any A or B ramp shot lights the lamp for that ramp; a second shot lights the other lamp. This is
the "easy" setting. The player 4 display shows this choice as NO. This is the Factory Setting.
2 - Only a shot up the A ramp lights the A lamp; only a shot up the B ramp lights the B lamp. This is
the "hard" setting. (Player 4 shows this choice as YES.)
40 Attract Mode - Sound
The operator can choose (via the Credit button) whether the rhythmic sounds can be heard approximately
every
3-112
minutes during the Attract Mode. Two choices are available:
The Attract Mode sounds can be heard.
The player 4 display shows this choice
as YES. This is the Eiictory Setting.
2 - NO Attract Mode sound can be heard. (Player 4 shows NO.)
41 Extra eall Memory
The operator can choose (via the Credit button) whether the lighted Extra Ball arrows remain in memory
from ball to ball. Two choices are available:
The Extra Ball arrow remains in memory from ball to ball. The player 4 display shows this choice
as YES. This is the Factory Setting.
2 - The EXJraBall arrows do NOT remain in memory from ball to ball. (Player 4 shows NO.)
42 Ramp Completion Memory
The operator can choose (via the Credit button) whether the awards tor completion of the AlB ramps
remains in memory from ball to ball. Two choices are available:
1 The Ramp completion does NOT remain in memory from ball to ball. The player 4 display shows
this choice as NO. This is the Factory Settina.
2 - The Ramp completion DOES remain in memory from ball to ball. (Player 4 shows YES.)
43 L-I-Z-A-R-D Completion Spots
AlB
The operator can choose (via the Credit button) whether L-l-Z-A-R-D completion spots the AlB lamp. Two
choices are available:
Completion of L-I-Z-A-R-D DOES spot the A lamp or the B lamp. The player 4 display shows
this choice as YES. This is the Factory Sening.
2 - Completion of L-I-Z-A-R-Ddoes NOT spot the
NB
lamp. (Player 4 shows NO.)
44 3 Bank Awards DIfficulty
The operator can choose (via the Credit button) the difficulty for obtaining the 3 Bank Awards. Difficulty is
a function of the timing selection (Ad 33) for the 3 Bank. Three choices are available:
1 No timing affects the operation of the 3 Bank. The player 4 display shows this choice as EASY.
2 - The timing selection of Ad 33 affects the shot for the Extra Ball and the Special. (Player 4
shows this as HARD. This is the Factory Setting.
3 - All 3 Bank awards are timed. (Player 4 shows HARDER.)
45 UNUSED ADJUST
This adjustment is not used for
GRAND LIZARD.
46 UNUSED ADJUST
This adjustment is not used for
GRAND LIZARD.
47 UNUSED ADJUST
This adjustment is not used for
GRAND LIZARD.
48 UNUSED ADJUST
This adjustment is not used for
GRAND LIZARD.
GRAND LIZARD 15