Page 8 - Funhouse

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FUNHOUSE
Advancing the Clock
Advan ci ng the Clock:
The clock is advanced in differing amounts
of time by different playfield shots, The jet
bumpers (C) award 0, 5, or 10 minutes
dependingif they are off, on, or flashing.
Thejet bumpers are lit on a single
ban
basis by the jet bumper lane at (D). The
center ramp
(E)
advances the time in an
incrementing single ball basis. The four
S-T-E-P targets (1'') advance the clock by 5
minutes on each hit. Falling into the wind
tunnel (G) moves the clock by 15 minutes.
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