Page 9 - Firepower II

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Game Adjustment Procedure
(Functions 13-41)
Coin door must be open to change settings.
1. Set AUTO-UP/MANUAl-DOWN switch to AUTO-UP
and depress the ADVANCE pushbutton.
Test 04 is
indicated in the Credits display,
Function 00 in
Match display, and game identification in Player 1
display.
2. To raise Function number in Match display, oper-
ate ADVANCE pushbutton with switch set to AUTO-
UP. To lower Function number, operate ADVANCE
with switch set to MANUAL-DOWN.
3. With desired Function indicated in Match display,
raise value in player 1 display by operating credit
button with switch set to AUTO-UP; lower value by
operating credit button with switch set to MANUAl-
DOWN. Value left in Player 1 display is the new
setting.
For values see Table 2, and for pricing
Table 3.
4. Repeat steps 2 and 3 until a" required adjustments
have been made.
5. Operate ADVANCE until Function 50 is indicated in
Match display. From Function 50 you can return to
game over or restore factory settings. Perform step
6 or 7 as desired .
6. To return to game over, depress ADVANCE with
switch set to AUTO-UP'
7. To restore factory settings and zero audit totals:
a. Operate Credit button with switch set to AUTO-UP
until 45 is indicated in Player 1 Display.
b. Depress ADVANCE . The game returns to Test 04,
Function 00.
c. Set switch to MANUAL-DOWN and depress AD-
VANCE to indicate Function 50.
d. Set switch to AUTO-UPand depress ADVANCE .
Table
2.
Game
Adjustments
"FACTORY
FUNCJlON
DESCRIPTION
NOTES
SETTING
13
Backup High Score to Date (HSTDCredits Awarded)
1
2,500,000
14
Replay 1 Score (Times exceeded)
2
800,000
15
Replay 2 Score (Times exceeded)
2
1,500,000
16
Replay 3 Score (Times exceeded)
2
0
17
Replay 4 Score (Times exceeded)
2
0
18
Maximum Credits
3
30
19
Standard and Custom Pricing Control
4
01/02
20
left Coin Slot Multiplier
4
09/09
21
Center Coin Slot Multiplier
4
04/45
22
Right Coin Slot Multiplier
4
01/18
23
Coin Units Required for Credit
4
02/05
24
Coin Units Bonus Point
4
04/45
25
Minimum Coin Units
4
00
26
Match: 00
=
Match ON; 01
=
Match OFF
-
00
27
Special: 00
=
Awards Credit; 01
=
No Special;
02
=
Awards Points
-
00
28
Replay Scores: 00
=
Awards Credit; 01
=
Awards Extra Ba"
-
00
29
Maximum Plumb Bob Tilts
-
00
30
Number of Ba"s (03 or 05)
-
03
31
Eject and Release Values:
00
=
1st lamp not lit initially; 01
=
1st lamp lit initially
-
01
32
Mystery time: 00
=
5 seconds; 01
=
7 seconds
-
01
33
Holdovertime: 00
=
7 seconds; 01
=
10 seconds
01
34
Extra ball memory: 00
=
No memory; 01
=
Memory
01
35
Background sound: 00
=
Background ON;
01
=
Background OFF
00
36-39
Not Used
-
00
40
High Score Credits
1
03
41
Maximum Extra scus at one time (00
=
No Extra Ba")
-
07
NOTES:
·Second Factory Setting value is with jumper W25on CPUBoard connected .
[I
Description in brackets shown in Player 2 Display.
1. Function 13 may be sel
10
any mulitiple of 100,000points. Setting Function 40 zero with Function 13 set to any score but
zero permits Ihe High Score
10
Dole fealure
10
operale bul no credils are awarded.
2. Functions 14-17 (Replay Scores) may be set
10
any multiple of 100,000polnts. Setting a function
10
zero disables Ihe
replay score point .
3. Setting Maximum Credits (Function 18)
10
zero places the game in a free play mode .
4. With Function 19 set to 00, Functions 20-25 must be set manually. Reter to Table 2 for eight standard pricing schemes
(selected by values of 01-08 for Function 19) and custom pricing values. For Straight quarter play, set Function 19 to 00,
Function 23 to 01and Function 24 to 00.All other pricing tunctlons should remain at their factory settings.
12