Page 8 - Firepower II

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6. Operate the ADVANCEpushbutton to display Func-
tions 13 thru 17 in the Match display and record
the corresponding totals from the Player 2 display.
RESETTING HIGH SCORE TO DATE
1. Using game adjustment procedure, set Function 13
to the desired reset value.
With switch set to MANUAL-DOWN operate ADV-
ANCE to display Function 50 in the Match Display.
From Function 50 you can return to game over or
zero audit totals and return to game over. Perform
step 8.a. or 8.b. as desired.
8. a. To return to game over, set the switch to AUTO-UP
and depress ADVANCE.
b.
To zero audit totals
and return to game over set
switch to AUTO-UP,operate the credit button to
display 35 In the Player 1 display, and depress
ADVANCE.
2. Depress HIGHSCORERESETpushbutton.
FACTORY AUDIT TOTALS
(Functions 42-49)
The factory audit functions are not assigned.
Table
1.
Audit Totals
DESCRIPTION
FUNCTION PLAYER 1
PLAYER 2
00
Game Identification (25211)
- .
01
Coins, left chute
-
(closest to coin door hinge)
-
02
Coin, center chute
-
03
Coin, right chute
-
04
Total Paid Credits
-
05
Special Credits
-
06
Replay Score Credits
-
07
Match Credits
-
08
Total Credits
Free Credits
09
Total Extra Balls
-
10
Ball Time in Minutes
-
11
Total Balls Played
-
12
Current High Score to Date
-
13
Backup High Score to Date
High Score to Date
Credits Awarded
14
Extra Ball 1Score
Times exceeded
15
Extra Ball 2 Score
Times exceeded
16
Extra Ball 3 Score
Times exceeded
17
Extra Ball 4 Score
Times exceeded
11