Page 10 - Fireball II

Basic HTML Version

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MAXIMUM CREDITS:
The maximum credits accepted by the machine limits the number of games that can be accumulated
by coining, by winning replays or both. The maximum number of credits is selectable by means of
switches 25 and 26. Four credit limits are available. Switch settin9!i are listed below.
MAXIMUM
SWITCHES
CREDITS
26
25
10
OFF OFF
15
OFF
ON
25
ON OFF
~
ON ON
BALLS PER GAME:
#
BALLS IGAME
SWITCHES
.32
31
5
OFF ON
-
4
ON OFF
3
OFF OFF
2
ON ON
...•.
MATCH FEATURE:
When the Match Feature is ON, a random number appears on the Match/Ball in Play window and the
word Match is illuminated. If the number matches the tens digit in a player's score, a free game is
awarded. The Match Feature creates an incentive to play.
MATCH
ON
OFF
CREDITS DISPLAYED
YES
NO
CREDIT DISPLAY:
SWITC~
ON~
OFF
SWfP
HIGH SCORE FEATURE:
The game is designed to award an Extra Ball or Free Game at each of the two or three score levels.
See Front Door Game Adjustments.
AWARD
REPLAY
EXTRA BALL
NOVELTY
NO AWARD
SELF TEST
POSITION 16
SET TO "03"
SET TO "02"
SET TO "01"
SET TO "00"
SELF TEST
POSITION 17
SET TO "03"
SETTO"02"
SET TO "01"
SET TO "00"
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For combinations
ot
replay/X-bali/Novelty Modes see page 4A "K. Special Replay/X-bali/Novelty
Modes"
HIGH SCORE TO DATE OR OVER 10,000,000 SCORE FEATURE:
The game is designed to award free games as an option if high score to date is beat or player exceeds
10,000,000 points. Each time this happens, the winning score becomes the new high score to beat.
This score is displayed on all 4 player score displays at the end of each game as an incentive to play.
Recommended setting is underlined.
HIGH SCORE TO DATE FEATURE
SELF TEST POSITION 19
No Award
SET TO "00"
One Credit
SET TO "01"
Two Credits
SET TO "02"
Three Credit~
SET TO "03"
Slate
and I<?calla~ may re9ulate the use ofthe above features, and they have been designed to allow
for appropnate adjustment In order to conform to such requirements.
( •• ) 25.000 if same player
snoot
again is lit
6