Page 22 - Dr. Dude

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CREDIT POSTING
Insert coin(s). A sound is heard for each coin; and the player score displays show the
number of credits purchased. So long as the number of maximum allowable
credits'
are
NOT exceeded by coin purchase or high score, credits are posted correctly.
STARTING A GAME
Press the Start button. A startup sound plays, and the credit amount shown in the player
score display decreases by one. Player display 1 flashes 00 (until the first playfield switch is
actuated), and the Player 4 display shows ball 1, except for 4-player games where the ball
#
shows in the individualplayer's display. Additional players may enter the game by pressing
the Start button once for each player, before the end of play on the first ball.
SLAM TILT
Actuating the Slam Tilt switch on the coin door inside the cabinet ends the current game;
DR. DUDEthen
proceeds to the Game Over Mode.
PLUMB BOB TILT
The third closure" of the Plumb Bob Tilt switch results in the player losing the remaining play
of that ball, but can complete the game.
END OF GAME
All earned scores and bonuses are awarded. If a player's final score exceeds the specified
value, the player receives a designated award for achieving the current highest score. A
random digit set" appears in the Match display. Credit" may be awarded, when the last two
digits of any player's score display (1 through 4) match the random digits of the Match
display. Match, high score, and game over sounds are made, as appropriate.
GAME OVER MODE
The GAME OVER display shows in the player score displays. Then, the high scores flash on
the appropriate player score displays. The game proceeds to the Attract Mode .
•. - operator-adjustable feature
1-8 Game Operation