A.2 25 Attract Mode Sound
This may be used to disable the sound generated by hitting the Magna-goal
Save, Buy-in or
Flipper buttons in Attract Mode.
A.2 26 Attract Mode Music
This allows the game to play music in the Attract Mode. It will playa short music sequence every
5-7 minutes after a game has been played, for about 30 minutes.
A.2 27 Header Save
The header save prevents balls from draining down the upper left lane (above the "light corner
kick" target). When enabled, the kickback will always kick balls that pass through this upper lane
(except during multi-bali).
A.2 28 Endgame Lock Release
This may be used to prevent the balls from being ejected from the lock mechanism between
games.
A.2 29 Special Challenge
This adjustment may be used to disable the Special Challenge feature.
A.2 30 Free Ride Time
Any ball that has not been in play for this many seconds will be returned to the player as
"OFFSIDES".
A.2 31 Lock Magnet Time
This is the amount of time that the Lock Magnet stays energized (in 1/S0th second units) to lock a
ball.
A.2 32 Disable Rollovers
This function disables the rollover buttons and causes them to be spotted by ramp shots.
1-34