Page 49 - World Cup Soccer

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A.2 Feature Adjustments
A.2 01 Buy Extra Ball
This determines whether the player may buy an Extra Ball for 1 Credit at the end of the game.
A.2 02 Buy-in Count
If A.2 01 (Buy Extra Ball) is set to "1 CREDIT', this determines the number of Extra Balls that may
be purchased at the end of the game. The choices are 1-3.
A.2 03 Starting Rank
The object of multi-ball play is to score successive jackpots to advance toward number 1 ranking.
The player normally begins the game at rank 16. By setting the starting rank to a smaller number
(higher rank) the player will receive higher jackpots and attain number 1 ranking more often.
A.2 04 Last Easy Multi-ball
This is set to the last multi-ball sequence that awards 1 free ball panel at the start of each ball.
A.2 05 Last Easy Release
This is the last multi-ball sequence where the Final Draw (Start Multi-ball) is available from the
ramps (in addition to the Final Draw Hole).
A.2 06 Goals
I
No Rematch
This is the number of Goal Jackpots in multi-ball that renders rematch unavailable.
A.2 07 Striker Award Goals
This determines whether the unlit Goal will give Striker Awards (when Goal is unlit and Striker is
lit).
No
Don't give Striker Award from the Goal.
Yes
Give Striker Awards from unlit Goal.
1st Award -
Give only the 1st Striker Award from unlit Goal.
A.2 08 Free Striker Award
This determines whether the Striker Award is lit at the beginning of the game.
A.2 09 Striker Difficulty
This determines how the Striker letters carry over from ball to ball.
Easy
Letters always carry over ball to ball.
Medium -
Letters carry over from ball to ball until the sequence has been completed once.
Hard
Letters never carry over from ball to ball.
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