TEST/DIAGNOSTIC PROCEDURES
(Continued)
SWITCH TESTS.
1. Switch Levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE.
Observe that the
upper display shows the message, SWITCH LEVELS, and the lower display shows 06 (Switch
Levels Test identifier). Normally, the right portion of the lower display remains blank, indicating
that no switch is actuated.
If, however, a switch
is
actuated (possibly stuck closed), the lower display shows that switch's
number, while the upper displays indicate the switch's name. A sound also accompanies the
displays. (This is another facet of the "WllilnITIlwQIIIl~System-11 B's switch testing capability.) If more
than one switch is closed, a series of displays show each actuated switch·s name and number.
(In addition, either of these problems could result in the reporting of a switch problem (or
problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soon as the operator opens a closed switch, its name and number are eliminated from the
Switch Levels display series. For _QIl'IlwQIIIl~, switch numbers can range from 01 through 64.
Refer to the Switch-Matrix
Table for switch numbers and wiring information.
CPU Board
connections at jacks 1J8 (columns) and 1J10 (rows) are also listed in the table.
W1BIll1ruL WJrnlIl)
Switch-Matrix Table
~
1
045
2
049
3
044
4
048
5
Q43
6
047
7 042
6
046
GRN·BRN
GRN·RED
GRN·ORN
GRN·YEL
GRN·BLK
GRN·BLU
GRN·VIO
GRN·GRY
W
1J&-1
1J&-2
1J&-3
1J&-4
1J8-S
1J&-7
1J&-8
1J&-9
WHT·
Plumb Bob
LettOutlane
Right
Enter Lett
Spinner
TopJels
Flipper
1
BRN
Tilt
Standup
Ramp
(lett)
Right
1J10-9
1
9
17
25
33
41
49
57
WHT·
C Side Power
Lett Return
Top Sngl
LRamp
Right Ramp Top Jels
Flipper
2
RED
AIC Relay
Outhole
DropTarget
Score (top)
1J10-8
2
10
Lane -18
26
34
Down
42 (right) 50 Left
58
WHT·
Game
Ball Trough'l
Right
M3-Bank
LRamp
TR
Top Jels
ORN
Shooter
3
Start
(lett)
Cellar
DrTgt(Jwr)
Score (bot)
Eject
(bol)
1J10-7
3
11
19
27
35
43
51 Lane 59
WHT·
Right Coin Ball Trough #2
Lett
M3-Bank
Left Loop
RRamp
BIm Jets
Left 110
4
YEL
Chute
(mid)
Cellar
DrTgt (mid)
(top)
Score (top)
(left)
Point
1J10-6
4
12
20
28
36
44
52
60
WHT·
Center Coin Ball Trough #3
Left
M3-Bank
Lett Loop
RRamp
BIm Jets
Right 110
5
GRN
Chute
(righl) 13 Standup
Dr Tgt (top) 29
(bot)
Score (bot) 45 (right)
Point
1J10-S
5
21
37
53
61
WHT·
Left Coin
Left Lock
Middle
Right Loop
BIm Jets
6
BLU
Chute
1 (Iwr)
Standup
(top)
(top)
.
1J10-3
6
14
22
30
38
46
54
62
WHT·
Slam Tilt
Right Return Left Lock
Right Loop L Standup
BL Kicker
7
VIO
Lane
2 (mid)
(bot)
(RRamp)
("sling;
1J10-2
7
15
23
31
39
47
55
63
WHT·
High Score RighlOudane Left Lock
Inner
R Standup
BRKicker
8
GRY
Resel
3 (lop)
Loop
(RRamp)
("sling;
1J10·1
8
16
24
32
40
48
56
64
BL - Bottom Left
BR - Bottom Right
TR - Top Right
Row Problems.
If a display of two (or more) switch numbers of a row occurs, although only
one switch is closed, check for a short circuit between the column wires.
Multiple Switch Number Indications.
Check the associated column wire for a short circuit
to ground.
<
Column Problems.
If display of two (or more) switch numbers in a column occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO-UP to proceed to the next test.