GAME ADJUSTMENT PROCEDURE
(Continued)
49 Custom Message (Continued)
A. Press ADVANCE once. The operator can now enter as many as three
14-character lines for display during the Attract Mode.
B. Use the flipper button(s) to select each message character (alphabet, numbers, and
special symbols are available). In case of error, enter a "back arrow" (just before "space")
to correct, followed by correct character. For a period after any letter, use letters with
periods (following the special symbols). The entire character set is the following:
ABC D E FGH IJ KLM NOPQ R STUVWXYZO 123456789<>
t-r:
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P.
Q.
R. S. T. U. V. W. X. Y. Z. _
C. Move to the next character via the Credit button. The game program does not allow
entirely blank lines to be displayed.
50 DISPLAY AU 01 • 04
The operator can choose (via the Credit button) how to display the coinage audit information,
Au 01 - 04. No information is lost; it remains stored in the CPU memory. The information is now
available for readout via the player score displays. Three choices are available:
Yes
Both the audit text (slot identification) and the value is displayed.
Nbr
Only the numerical value is displayed.
No
NO display occurs.
51 GRAND H. S. T. D.
The operator can choose (via the Credit button) whether to use the "Grand Champion" feature.
This feature is an additional High Score (NOT reset by the High Score Reset button or by Ad 22
H. S. Reset Every xxx Plays) identifying the all-time scoring leader. If this feature is enabled, via
the ON setting, it can be disabled (turned off) via the OFF setting of this Adjustment.
The
choices are:
OFF -
No "Grand Champion" entry is stored in memory.
ON -
The "Grand Champion" entry is stored in memory. Each time a player exceeds the
current score of the "Grand Champion" entry, a new "Grand Champion" entry replaces
the previous entry.
RESET -
This option clears ALL high score entries. including the ''Grand Champion" entry. as
soon as the ADVANCE button is pressed. After ADVANCE is pressed, the "Grand
Champion" feature begins in the ON setting.
52 GRAND CREDITS
The operator can choose (via the Credit button) the number of credits to be awarded to the "Grand
Champion", when this feature is ON. The range of this setting is
0 -
9
Credits,
awarded to the
"Grand Champion" at the end of the game in which this High Score was achieved.
53 • 58 Special preset Adjystment Settings
SPECiAL PRESET ADJUSTMENTS CAUTION
Adjustments 53 through 66 are Special Preset Adjustments to enable the operator to perform the
setting of multiple adjustments at once. They permit the operator to: (1) modify the game for a
specific area (for example, coinage settings for a country); (2) change a group of adjustments to
conform with laws of certain localities; and (3) change the degree of difficulty of game play (Ad 62
through 66). Whenever the operator chooses to us, any.Special Preset Adjustment, the operator
can later access any or all of the individual Adjustments affected by that Special Adjustment for
subsequent changes.