Page 16 - WHO dunnit (Bally)

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ELEVATOR MADNESS
"Elevator Madness" is a 2-ball Multi-Ball.
Either left or right shot reverses
direction of elevator, and collects value for that floor. Exiting on a floor, also collects point
value for that floor. Avoid moving 3-bank target.
PENTHOUSE PARTY
You cannot exit to the PENTHOUSE until you collect the KEY by hitting the right
2-bank. Entering the penthouse starts PENTHOUSE PARTY-all
flashing shots scores
increasing values (10 Million, 20 Million, 30 Million, Etc.) until timer runs out.
SLOT MACHINE
To spin SLOT MACHINE make 1 of 3 SPIN shots when lit:
Telephone,
Roulette Table
or Sewer.
Completing the 3-bank in front of the "Elevator" relights SPIN.
The awards that can be collected are:
3 Bars
=
100 Million
3 Fingerprints
=
Clue
3 Multi-balls
=
Instant Multi-ball
3 Extra Balls
=
Extra Ball
3 Jackpots
=
Instant Jackpot
3 Magnifying Glasses
=
Equipment
3 Question marks
=
Elevator Madness
3 Wilds
=
"THE ROOF"
Wild/Choice
=
Select your award with left or right flippers.
If you get 2 of the same symbols the third real spins for a "second chance".
SECOND CHANCE
Second Chance is a chance to shoot the ball into one of the three holes to stop the
third real on the award, and collect that award.
MYSTERY TARGET
Hitting the PENTHOUSE KEY targets light the mystery target. The MYSTERY
TARGET awards what ever should be awarded at the time: For example, if during
Penthouse party, it awards the 3 penthouse party awards.
OUTLANES
Gives a FREE SPIN on slot machine when lit. (Use the flippers to change lanes to light
the outlanes at the appropriate item.)
JET BUMPERS
Nudge slot machine reels. Falling into hole below jets scores value of slot machine.
F