Page 11 - Time Fantasy

Basic HTML Version

Table
4.
Solenoid Connections
SOL.
WIRE
DRIVER SOLENOID
NO.
FUNCTION
COLOR
CONNECTIONS
TRANS.
PART NO.
01 Outhole
GRY-BRN 2PlI-4. SP3-1
QI5
SA3-23-S50-DC
02 Not Used
GRY-RED 2PII-5. SP3-2
QI7
03 Not Used
GRY-ORN 2PlI-7. SP3-3
QI9
04 Not Used
GRY-YEL
2PlI-S. SP3-4
Q21
05 Not Used
GRY-GRN 2P1I-9, SP3-5
Q23
06 Not Used
GRY-BLU 2PlI-3, SP3-6
Q25
07 Not Used
GRY-VIO 2PlI-2. SP3-7
Q27
08 Not Used
GRY-BLK 2PII-I. SP3-S
Q29
09 Not Used
BRN-BLK 2P9-9, SP3-9
Q31
10 Not Used
BRN-RED 2P9- 7. SP3- IO
Q33
II
General Illumination Relay
BRN-ORN 2P9-1. 3P7-1
Q35
5580-09555
12 Not Used
BRN-YEL
2P9-2, SP3-12
Q37
13 Not Used
BRN-GRN 2P9-3, 8P3-13
Q39
14 Not Used
BRN-BLU 2P9-4, 8P3-14
Q41
15 Bell
BRN-VIO 2P9-5, 7PI-17
Q43
16 Coin Lockout
BRN-GRY 2P9-6, 7PI-IS, 7P2-4
Q45
904218-696"
"17 Top Left Jet Bumper
BLU-BRN 2P12-7.8P3-17
Q2
SG-23-S50-DC
"18 Right Jet Bumper
BLU-RED 2PI2-4. SP3-IS
Q4
SG-23-850-DC
"19 Left Kicker
BLU-ORN 2PI2-3. SP3-19
Q6
SG-23-850-DC
"20 Right Kicker
BLU-YEL
2PI2-6. SP3-20
QS
SGI-23-S50-DC
*21 Bottom Jet Bumper
BLU-GRN 2PI2-S. SP3-12
QIO SGI-23-S50-DC
22 Not Used
BLU-BLK 2PI2-9. SP3-22
QI2
Right Flipper
BLU-VIO 2PI2-1.7PI-7
-
SFL-I9-400i
3O-750-DC
Left Flipper
BLU-GRY 2PI2-2. 7PI-9
-
SFL-19-400/
3O-750-DC
"NOTES:
I. Special switch connections for solenoids I7 through 21 are
3.
Typical wiring for solenoids and special switches follows.
as follows:
17-0RN-BRN-2PI3-5,
SP3-24
:=
J
RED (8+)
18-ORN-RED-2PI3-3.
8P3-25
1
19-ORN-BLK-2P13-2.
SP3-26
20--ORN- YEL-2PI3-4.
8P3-27
21-ORN-GRY -2P13-8,
SP3-28
2. Flipper button connections are as follows:
~BLK("DI
Rit-t-ORN-VI0-2PI2-1.7PI-7
Le t-ORN-GRY-2PI2-2.
7PI-9
+
Switch Test
I. From Solenoid Test depress ADVANCE with the switch set to AUTO-UP. Test 03 should be indicated in the
Credits display and any stuck switches in the Master display. As stuck switch(es) is displayed a sound is
produced. The display continuously cycles through the stuck switches and as they are opened, the number is
removed from the sequence. When all switches are open, the Match display is blank and the sounds stop.
2. If all switches in a row are displayed, first verify that all are open and then check for a short to ground on the
row WIre.
3. Operate switches; a sound is produced and switch number is momentarily indicated in the ball in play
display. If two switches in a row are indicated with one switch closed, check for a short between the column
wires; for multiple indication check column wire for short to ground. If two switches in a column are
indicated with one switch closed, check for short between row wires.
11