Page 79 - The Shadow

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ER. MAGNET BAD CHK. SWITCH/COIL
This is saying that the sanctum magnet is unable to capture and/or throw the pinball into the 3
ball lockup. Check to make sure the magnet (coil #35) that the inner sanctum opto switch (#33)
are working correctly
&
the alignment of the opto pair correct.
Also check to make sure the
height of the magnet core is adjusted properly (the magnets height can be adjusted from the
bottom of the playfield).
Check to make sure 3 ball lockup switches (lockup right #63, lockup
middle #64, lockup left #65) are working properly. Also check for blown fuses on flipper board
and power driver board.
ER. POPPER IS BAD CHK. SWITCH/COIL
This is saying that the popper was unable to get the pinball out of the popper. Check to make
sure the popper switch (#68) is working properly and is adjusted correctly. This switch can be
difficult to adjust. Make sure it is not too sensitive or it make trigger from coils being fired. The
weight of the ball falling into the popper should trigger the switch closed. Once the ball is kicked
out the switch should open up immediately. Check to make sure the popper coil (#14) is
functioning correctly. Also check for blown fuses.
Check Switch
##.
This message indicates that at least one switch was stuck 'On' at game turn-on or has NOT been
actuated during ball play (for 90 balls or A30 games).
The game program compensates the
game play requirements affected by each disabled switch to allow 'nearly normal' play. This
helps keep the game earning, until the service technician can repair the problem.
To verify the problem, refer to the Test Menu text describing Switch Testing, and check each
reported switch using applicable switch tests. Always check switch operation using a ball, to
simulate game conditions.
Switch problems may often be resolved by adjusting the wire switch
actuators, fixing switch circuitry problems, securing loose connectors, etc. Mechanisms using
'opto switches'
(drop targets, etc.) need to be checked for proper power connections (+12V dc
and ground).
Check Fuses F115 and F116 and Opto 12V Supply.
This message will be displayed if the game senses that all optical switches are not functioning.
This usually occurs when there is no 12V supply to the playfield optics.
The problem is likely to be a blown fuse (F115 or F116) or at connectors J112, J116, J117 or
J
118 on the power driver board.
Opto Trough Bad Check Connectors, Wires and 12V Supply
This message will be displayed if all of the optics in the playfield ball trough are not functioning.
This is usually caused by a problem with a ball trough connector supplying 12V and Ground for
the optical circuits.
Pinball Missing.
This game normally uses 5 balls; however, it will operate with as few as one ball. This message
announces that a ball is missing or stuck. When the ball is located, return it to the game via the
Outhole.
Other possibilities for this problem could be malfunctions of the Ball Trough optos or
the Ball Shooter switch.
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