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A.3 . 18
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11
Collection
Ten
The operator chooses what coin system is used to display the Earning Audits.
12
Left
Slot Value
The operator can specify the monetary value of the left coin chute.
13
Center Slot Value
The operator can specify the monetary value of the center coin chute.
14
Right Slot Value
The operator can specify the monetary value of the right coin chute.
15 4th Slot Value
The operator can specify the monetary value of the 4th coin chute.
16 Maximum Credits
The operator can specify the maximum number of credits the game can
accumulate, either through game play awards or coin purchases. The range of this
setting is 5 through 10. Reaching the specified setting prevents the award of any
credits.
17 Free Play
The operator can specify whether a player can operate the game without a coin (free
play) or with a coin. The choices are:
NO
YES
A coin is necessary for game play.
Game play is free; no coin required.
rode Coin Audits
The operator chooses whether or not to show the coin audits. The choices are:
YES
The coin audits are not displayed.
NO
The coin audits are displayed.
HIDE NAMES -
The coin audit value is shown but not the audit name.
1 Coin Buy-in
If the game pricing is set to 1 for 50«12for $1.00 the operator chooses whether the
player is allowed to 'buy-in' a subsequent game for 1 coin. The number of games
that may be purchased at this cost is determined by the number of players in the
previous game; that is, if the previous game had three players, 3 Credits can be
purchased at the rate of 1 coin per credit. The choices are:
YES
NO
The player has 10 seconds to buy-in at 1 coin per game.
The buy-in feature is disabled.
THE MACHINE 1·17