Page 47 - The Flintstones

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A.1 08 Replay Levels·
The number of replay Jevels used by the Auto% Replay mode. The range of this setting is 1 to 4.
When two replay levels are chosen. the second repfay level is automaticany adjusted to twice the
starting replay level. When three of four replay levels are chosen, their values are automatically
adjusted to three or four times the starting replay level.
A.1 09 Replay Level 1**
A.1
10
Replay Level
2*·
A.1 11 Replay Level 3**
A.1 12 Replay Level 4··
The value to be used for the
1st
through 4th FIXed Replay.
Range:
00 to 250,000,000.
A.1
13
Replay Boost
The replay score can be temporarily boosted by
the
selected amount EACH time the player
reaches or exceeds the replay score. This temporary boost
Is
canceled when credits equal
O.
the
player inserts another coin,
0(
when Begin Test is pressed.
ON
Score is boosted between
500,000
and
5,000,000
points.
OFF
Replay score is not boosted.
A.1 14 Replay Award
The form of award automatically provided when the player exceeds any replay level for either
Auto% Replay or Fixed Replay.
Credit -
Ticket -
Ball
Audit
-
Reaching each Replay level awards credit.
Reaching each Replay level awards a ticket.
Reaching each Replay level awards an Extra Ball.
Reaching each Replay level awards nothing to the player; it does increase the entry
value of the Audit ltsmts) maintaining a tally of these awards.
A.1 15 Special Award
The award automatically provided when the player scores a special.
Credit -
Ticket -
Ball
Points -
Scoring a Specia' awards a Credit.
Scoring a Special awards a Ticket.
Scoring a Special awards an Extra Ball.
Scoring a Special awards 1 Million points.
A.1
16 Match Award
The award automatically provided when the players wins a match.
Credit - Winning a Match awards a Credit
Ticket - Winning a Match awards a Ticket
A.1 17 Extra Ball Ticket
A Ticket is awarded when the player earns an Extra 8all.
YES
The player is awarded a Ticket in addition to an Extra Ball.
NO
The player is not awarded a Ticket
'For Auto% Replay: •• For Fixed Replay.
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