U.9 17 Install German 1 •
U.9
18 Install German 2.
U.9 19
Install
German 3 •
U.9
20
Instaff German
4 •
U.9
21 Instal. German 5 •
U.9
22 Install
Getman
6.
Adjustments
U.9 17
through U.9
22
are used to modify
game pricing and
type
of
game
play. The Preset Game Adjustments
Table
for
German/European Games ~sts the adjustments and settings that comprise the individual
groups.
NOTE:
German replay starts at
500,000,000.
Preset Adlustments Table for German Games
AdJ'
Adj Oesctiptlon
German ,
Getman 2
Germao3
German 4 GermanS GermanS
U.917
U.918
U.9 19
U.920
U.921
U.922
A.l 14
Replav Award
Credit
TiCket
Audit
Credit
TICket
Audtt
A.t
rs
SDecia1Award
Cr«ttt
Ex. Ball
Points
Credit
Ex. BaH
PQ4nts
A.l 16
MatehAward
Credit
TiCket
Credit
Credit
TICket
Credit
A.1 19
Match FeatlmJ
7%
7%
Oft
7%
7%
Off
A.30t
Game Priej_ng
6solelelSOM
6Soielel50M
Ssptelel50M
7sDielel5OM
7sDielel50M
7$OIeIIaISOM
A.402
H.S.T.O. Award
Credit
TlCI<et
Credit
Credit
TlCI<et
Credit
A.404
Champion Credits
03
03
00
03
03
00
A.405 H.S.T O. 1 Credits
01
01
00
01
01
00
A.406 H.S.T.O. 2
CreditS 00
'00
00
00
00
li
A.407 H.S.T.O. 3 Credits
100
00
00
00
00
A.408 H.S.T.O. 4
Cr8(Jits
00
00
00
00
00
.
.
,
• German DIP
Switch settings
are:
§w4
SW5 SWS Sw7 Sw8
On On On On Off
U.9 23 Install French 1'"
U.9 24 Install French 2·
U.9 25 Install
French 3·
U.9 26 'nstall French 4"
U.9 27
Install
French
5·
U.9 28 'nstall
French
6'"
Adjustments U.9 23 through U.9 28 are used to modify
game pricing and
type
of play.
" French
DIP
Switch settings are:
SwAt •. Sw5 SW§
Sw7
Sw8
On On On Off Off
U.10 Clear Credits
Press the Enter button to clear the game Credits.
U.11 Auto Bum-in
Press the Enter button
10
activate Auto Burn-in. This utility automatically
cycles through several tests. This helps
in
finding intermittent problems. The tests that Auto
Burn-in cycles through are: the Display Test. the Sound and Mosic Test, the All Lamps Test, the
Solenoid Test. the Flashers Test. the General Illumination Test, and the Aipper Coil Test. At! of
the test run are run concurrently.
The time spent on the bum-in cycle, and the total time the
game has spent in burn-in are dispfayed.
1-22