.•. 43 FirstExtra Ball Time
The operator can choose (via the Credit button) whether the First Extra Ball
Light stays lit for the duration of the current ball. The choices are:
Yes - (Liberal) The 1st Extra Ball Light does stay lit for the duration of the
current ball.
No - (Conservatfve) The 1st Extra Ball Light does not stay lit for the
duration of the current ball .
.•. 44 Outlane Extra Ball
The operator can choose (via the Credit button) when the Outlane Extra
Ball l1ghts. The choices are:
Easy
- (Liberal) 3X
Medium - 4X
Hard
- (Conservatlve)
ax
.•. 45
Not Used
.•. 46 Consolation Extra Ball
The operator can choose (via the Credit button) whether a less-skilled player
can obtain an Extra Ball. The choices are;
Yes - (Liberal)With a ball time less than the setting of Ad 47. the player
receives an opportunity to obtain an Extra Ball.
No - (Conservativel The player cannot receive an Extra Ball .
.•. 47 Average Ball Time
The operator can choose (via the Credit button) the minimum game time
below which a form of 'consolation' becomes effective. Thts compensates for
less skilled players to encourage them to continue to play the game.
Factory setting is 45 seconds .
.•. 48 AHract Mode Sounds
The operator can' select (via the Credit button) the frequency of attract mode
sounds. The choices are:
Alot - (Liberal) Sounds Are active most of the time.
Less - Sounds are active some of the time.
None - (Conservatfvel No sound at all during attract mode.
Game Adjustments
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