Page 27 - The Bally Game Show

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A 31 Bell Control
The operator can choose (via the Credit button) whether or not the Bell rings
during game play. The choices are:
Yes - (Liberal) The Bell does ring during game play.
No - (Conservatfve] The Bell does not ring during game play.
A 32 Wheel Rewards
The operator can choose (via the Credit button) whether or not the Wheel
Reward lights are lit at ball start. The choices are:
Yes - (Liberal) AllWheel Reward Lights are lit at ball start.
No - (Conservatfve) The Wheel Reward Lights are reset at ball start.
A 33 Collect LightsMemory
The operator can choose (via the Credit button) whether the Collect Lights
are stored in memory for "next ball" play (continues from ball to ball) or are
reset for each ball. The choices are:
Yes - (Liberal) The Collect Lights are remembered from ball to ball.
No - (ConselVattve) The Collect Lights are reset at ball start.
A 34 Prize LightsMemory
The operator can choose (via the Credit button) whether the Prize Lights
are stored in memory for "next ball" play (continues from ball to ball) or are
reset for each ball. The choices are:
Yes - (Liberal) The Prize Lights are remembered from ball to ball.
No - (Conservative) The Prize Lights are reset at ball start.
A 35 Top Lane LightsMemory
The operator can choose (via the Credit button) whether the Top Lane Lights
are stored in memory for "next ball" play (continues from ball to ball) or are
reset for each ball. The choices are:
Yes - (Liberal) The Top Lane Lights are remembered from ball to ball.
No - (Conservauvel The Top Lane Lights are reset at ball start.
A 36 Extra Ball Memory
The operator can choose (via the Credit button) whether the Extra Ball via
the Outlane Lights are stored in memory for "next ball" play (continues from
ball to ball) or are reset for each ball. The choices are:
Yes - (Liberal) The Extra Ball Lights are remembered from ball to ball.
No - (Conservatlve) The Extra Ball Lights are reset at ball start.
Game Adjustments
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