Page 25 - The Bally Game Show

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A 23 Free Play
The operator can select (via the Credit button) whether a player can operate
the game without a coin (free play) or with a coin. The choices are:
No
A coin is necessary for game play.
Yes
Game play is free: no coin is required.
A 24 Coinage Selections
The operator can specify (via the Credit button) any of the Standard
Settings for game pricing, each of which exhibits a message identifying the
country and the number of coins required and the number of games that
the coin requirement purchases. Choosing a Standard Setting permits the
game to omit items Ad 25 through 30, which are adjustments allowing for a
special custom coinage setting.
Following the last Standard Setting is a Custom Coinage Setting, which
allows the operator to utilize Ad 25 through 30 in establishing a special
coinage setting. A message, CUSTOMCOINAGE, indicates that the operator
can enter the appropriate values into the Ad 25 through 30 adjustment
items.
The values for Ad 25 through 30 of each Standard Setting, as well as other
possible values for the Custom Coinage Setting are shown in the Pricing
Table.
A 25 Left Chute Coin Units
The operator can specify (via the Credit button) the number of coin units
purchased by a coin passing through the left coin chute.
A 26 Center Chute Coin Units
The operator can specify (via the Credit button) the number of coin units
purchased by a coin passing through the center coin chute.
A 27 Right Chute Coin Units
The operator can specify (via the Credit button) the number of coin units
purchased by a coin passing through the right coin chute.
A 28 UnitsRequired for Credit
The operator can define (via the Credit button) the number of Cain units
required to obtain 1 Credit. A coin unit counter in the game program totals
the number of coin units purchased through all coin chutes prior to each
game. If the total of these coin units matches, or exceeds, the Units per
Credit value by a multiple (or more, coin units) of the specified Units per
Credit value, the Credits display shows the proper number of Credits. The
coin unit counter retains any remaining coin units, until the start of a
game: then, the coin unit counter is cleared (its contents are zeroed).
Game Adjustments 1-19