.• 03 Replay Levels (or Replay Level 2)
For Aura REPlAY (refer to Ad 01), this is the number of replay levels in a
game. The option range is one, two, three, or four replay level(s). When the
operator chooses two replay levels, GAME
SHOW
automatically adjusts
the second replay level to be twice the value selected for Ad 02, the starting
replay level. Choosing three or four replay levels automatically adjusts their
replay levels to three times or four times the Ad 02 value.
For FIXED REPlAY, the technique of value entry and the range of settings
are identical to those of Ad 02 .
.• 04 (Replay Level 3)
For Aura REPLAY,this Adjustment Item is not applicable. GAME
SHOW
automatically bypasses this adjustment.
For FIXED REPLAY,the technique of value entry and the range of settings
are identical to those of Ad 02 .
•. 05 (Replay Level
4)
For Aura REPLAY,this Adjustment Item is not applicable. GAME
SHOW
automatically bypasses this adjustment.
For FIXED REPLAY,the technique of value entry and the range of settings
are identical to those of Ad 02 .
.• 06 Replay Award
For either Aura REPLAYor FIXED REPlAY (Ad01), the operator can select
the form of the award automatically provided when the player exceeds any
Replay Level (Automatic or Fixed). The choices are:
Credit - Reaching each replay level obtains a credit (free game).
Ball
- Reaching each replay level obtains an extra ball.
Audit - Reaching each replay level obtains nothing to the player: it
does increase the entry value of the Audit Item(s)
maintaining a tally of these awards (Au 08, and Au 20
through 23, as applicable) .
.• 07 Special Award
The operator can select the form of the award automatically provided when
the player scores a Special. The choices are:
Credit - Scoring each Special, when lit, obtains a credit (free game).
Ball
- Scoring each Special, when lit. obtains an extra ball.
Score - Scoring each Special, when lit. obtains a score advance of
100,000 points to the player.
1-16
Game Aiijustments