Page 69 - Tales of the Arabian Nights

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ERROR MESSAGES
The WPC game program has the capability to aid the operator and service personnel. At game turn-on,
or after pressing the Begin Test switch, once the game has been operating for an extended period, the
display may signal with a message, "Press ENTER for Test Report". This indicates the game program
has detected a possible problem with the game.
To obtain details of the problem open the coin door and press the Begin Test switch. Press the Enter
button to begin displaying the message(s). The following messages apply to your game.
LOCK MAGNET IS BROKEN
The Ball Lock magnet is not grabbing balls correctly. Check the Ball Lock Magnet (Coil #6) as
well as the Inner Loop Left switch (#44) and the Inner Loop Right (#45) switches. Also check for
blown fuses.
DIVERTER IS BROKEN
The playfield diverter (located in the upper left of the playfield) is not working properly. Check the
Left Diverter High Power coil (coil #34) and the Left Diverter Low Power coil (coil #35) for proper
operation. Check the Left Loop switch (#43). Also check for blown fuses.
RAMP DIVERTER IS BROKEN
The diverter on the ramp is not functioning properly. Check the Ramp Diverter coil (coil #21) as
well as the Ramp Enter switch (#15) for proper adjustment. Also check for blown fuses.
RAMP DIVERTER IS DISABLED
The diverter on the ramp was disabled by the operator. Set adjustment A2.19 to NO to reset the
ramp diverter.
VANISH MECH IS BROKEN
The Vanishing Ball Mechanism is not functioning properly.
Check the Genie Target switch
(switch #42) for proper adjustment. Check the Vanish Tunnel switch (switch #12) and the Bazaar
Eject (switch #25). Check the Vanish Drop coil (#3) and the Vanish Magnet coil (#35). Also
check for blown fuses. Use Test T.16 (Genie Test) to test the operation of this mechanism.
VANISH MECH IS DISABLED
The Vanishing Ball Mechanism was disabled by the operator. Set adjustment A2.20 to NO to
reset the Vanishing Ball Mechanism.
RAMP MAGNET IS BROKEN
The Fireball Magnet (located on the ramp) is not working properly. Check the Ramp Magnet coil
(coil #8) for proper operation. Also check the Ramp Made Left switch (#41) and Left Wire Make
switch (#28). Also check for blown
fuses,
RAMP MAGNET IS DISABLED
The Fireball Magnet (located on the ramp) was disabled by the operator. Set adjustment A2.21
to NO to reset the Vanishing Ball Mechanism.
CHECK SWITCH
##.
This message indicates that at least one switch was stuck 'On' at game turn-on or has NOT been
actuated during ball play (for 90 balls or apx. 30 games). The game program compensates the game
play requirements affected by each disabled switch to allow 'nearly normal' play. This helps keep
your game earning, until the service technician can repair the problem. To verify the problem, refer
to the Test Menu text describing Switch Testing, and check each reported switch using applicable
switch tests. Always check switch operation using a ball, to simulate game conditions.
Switch
1-43