Page 56 - Tales of the Arabian Nights

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A.2 17 Tale Extra Ball Memory
The operator selects whether or not the Extra Ball lit from completing Tales will remain lit from
ball to ball. The choices are:
YES
=
Extra Ball stays lit until the end of the GAME or when collected.
NO
=
Extra Ball stays lit until the end of the BALL or when collected
Factory Default: YES
A.2 18 Tales Completed Light Extra Ball Count
After the player completes this many tales, Extra Ball will light.
Setting Range: 2 to 5
Factory Default: 3
A.2 19 Disable Ramp Dlverter
Use this setting to disable the ramp diverter mechanism.
If set to YES, the game will not try to
open the diverter and will compensate game play accordingly.
Settings:
YES, NO
Factory Default: NO
A.2 20 Disable Vanishing Ball Mechanism
Use this setting to disable the vanishing ball mechanism.
If set to YES, the game will not try to
use the vanishing magnet and will compensate game play accordingly.
Settings:
YES, NO
Factory Default: NO
A.2 21 Disable Fireball Ramp Magnet
Use this setting to disable Fireball ramp magnet (located on the left ramp). If set to YES, the
game will not try to use the ramp magnet and will compensate game play accordingly.
Settings:
YES, NO
Factory Default: NO
A.2 22 Genie Ball Saver Enabled
If the vanishing ball magnet throws the ball down between the flippers, the player will get their
ball back.
Settings:
YES, NO
Factory Default: NO
A.2 23 Shooting Star Ball Saver Enabled
If a lit Shooting Star device fails to grab the ball and deliver it back to the flippers, the player will
get their ball back.
Settings:
YES, NO
Factory Default: YES
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