T.12 Flipper Coli Test Continued...
Stop: The Stop mode halts the Flipper Coil test. Press Enter during the Repeat mode
and the test stops. No coils should be activated while the test is stopped. Either press
the Escape button to return to the Test menu, or the Enter button to move to the next
mode.
Run: The Run mode cycles through the flippers automatically.
The display shows the
name and number of the flipper coil currently being pulsed.
T.13 Ordered Lamps Test
The number assigned to each lamp indicates the lamp's position in the matrix. The number on
the left indicates the column. The number on the right indicates the row. Example - Lamp 23
means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through the
lamps. Lamps light in a clock-wise or counter clock-wise direction starting from the bottom of the
playfield.
Direction depends on which button, Up or Down, is pressed.
For each name and
number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Lamp Row-Col.
This test allows individual rows and columns in the lamp matrix to be operated. This is useful for
trouble-shooting wiring and driver problems.
Press the Up and Down buttons to cycles through the different rows and columns.
T.15 DIPSwitch Test
This test is used to show the positions of the DIP switches on the CPU board (U27).
T.16 GenieNanishing Ball Mechanism Test
Select T.16 from the Test Menu and press Enter to begin the GenieNanish Test.
This test is designed to test the Genie Target, the Vanishing Ball Mechanism, and the tunnel
switches located underneath the playfield. If this mechanism is disabled by adjustment (A2.20),
this screen will say VANISH MECH. DISABLED BY A2.20. The test may still be performed, but
the game will not attempt to use this mechanism during game play. Set adjustment A2.20 to NO
to re-enable the Vanishing Ball Mechanism.
The display will show the state of the following switches:
Genie Target (switch 42)
Vanish Tunnel (switch 12)
Bazaar Eject (switch 25)
An "X" in the box next to the switch name indicates that the switch is closed.
Hit the Genie Target with a ball (or by hand) to begin the test. The Vanishing Ball mechanism
will attempt to grab the ball, drop beneath the playfield, and deliver the ball to the bazaar eject.
Check to see that all three switches have an "X" in their boxes, showing that they are operational.
If the ball failed to close all three switches, use Switch Test (Test T.1) to check the operation of
the failed switches.
Press either flipper button to reset the three boxes and begin the test again.
Press Escape to return to the test menu.
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