Page 19 - Strikes and Spares

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C} If game is correct, it is now ready to play:~If game is not correct, r-efer
to Module Replacement procedure, (See Parts List)
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3t) SYMPTOM:
One or seve ral d.splays always Qft.
ACTION:
A) Do
3AA,
AB, AC, a.nd AD,
n
B) Repeal38B and Be,
IT
nscessarv,
4A}
SYMPTOM:
Solenoid{s) -do(es) not pull-in t;iuring course of game,
~
ACTION:
A) With power ON: open rront door, Press button (S~f~Tast swilch)
three ti rnes,
B)
If game was correct. each solenoid would be energlzed, A number is
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flashed on the Player Score displa~ as each solenoid fs puls.ed. Note
any numbers mat do not have the Sound of a solenoid associated.
Sea
Solenoid ldentH~on Tabla, Page
17
and Figure V,
f,
C)
Carefully Iitt Ihe playfiald (or open ~hEtback
box)
to gain access to the
solenoid. Turn power OFF_ Inspect the solenoid,
D)
If a lead ISbroken off. repair, AepeatA
&
B. Ifgame is corp-eel,it is now
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ready (or play,~If solenoid wiring was correct, turn f)Owe-rOFF.
E) Heplace SOl9f'1oidDnver/Volh3.ge Regu lalor module A3, 500 CAU-
no
N NOTE
3AB.
r.
F)
Repeat AA
&
AB.
U
game is correct, it
js
IlOW
readvto
play." Hgame is
not correct, turn power OFF.
G}
Replace
MPU
modul'€l
A4.
See
CAUT
ION NOTE, ~
c.
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H)
RepElSIA
&
B, If game is correct, it is
IlOW
ready to play-· 1fgame is not
correct, refer to Module Rapl acemant Procedure. (See Parts List)
4B}
SYMPTOM:
&llenoid(s) always 9f'1argizad------NQte:II impulse solenoids (chimes, ba.Il
1.
ejects, Slingshots: thumper-bumpers. etc.) are energized conhnuously,
they are subject to dama.ge. Limit irounleshootinq to one minute wilh
power ON, followed
by
five min utes with
power
OFF. Repsal as
necessary. Replace damaged
solenoids,
t
ACTION:
00
4AA,
AS,
AE, AF an-d
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necessary. AG and
AH,
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5)
SYMPTOM:
Feat •..•re (Drop Targets, etc.) does not seers.
,
A}
With po~rON:
open fronldoor. Press button (Self-Test
SWITch)
foor
j ,
ACTION:
t1mas.
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B}
If !he game is correct, Match IBal1 in Play disp4ay would flash
'0.-
If a
! ~
nu mber appears on ltJe Player Score disp~a.ys, see: Switch Assembly
Identifcation Table. Pa.ge
17
and F~ure V,
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C} Carefully lift !he playfield- Locate the sw~tchassembiy identified from
r .
the number, Visually inspect the sw.fch assembly. If the contacts are
'smck.
ragap them to
V16"_
Saesection under ADJUSTMENTS. Repeat
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A
& B.
Hthe game is correct, il~Snow ready to play.~11game is not correct,
I :
tum the power OFF,
0)
Re~ace
MPlJ
module
A4_
See CAUTIO N NOTE
1,
C-
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E) Repeat A
&
8. If the game is correct, it is now ready to
play.'
If the
t
ga.me is nctcorrect, refer to Mcxlule Replacement Procedure. (See Parts
U5t)
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6)
SYMPTOM:
Game blows tu sa{s} rapeatadly_
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AcnON:
Sae Module Replacement Procedure_ F_O.
560
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-Tu'rl
fJl:o'IPlc"I"
OIl-0I'I8',oo1l..:h OFF 6I~a "H!") 0 ••••
1 .
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