r-
I :
C} If game is correct, it is now ready to play:~If game is not correct, r-efer
to Module Replacement procedure, (See Parts List)
r
3t) SYMPTOM:
One or seve ral d.splays always Qft.
ACTION:
A) Do
3AA,
AB, AC, a.nd AD,
n
B) Repeal38B and Be,
IT
nscessarv,
4A}
SYMPTOM:
Solenoid{s) -do(es) not pull-in t;iuring course of game,
~
ACTION:
A) With power ON: open rront door, Press button (S~f~Tast swilch)
three ti rnes,
B)
If game was correct. each solenoid would be energlzed, A number is
r.
flashed on the Player Score displa~ as each solenoid fs puls.ed. Note
any numbers mat do not have the Sound of a solenoid associated.
Sea
Solenoid ldentH~on Tabla, Page
17
and Figure V,
f,
C)
Carefully Iitt Ihe playfiald (or open ~hEtback
box)
to gain access to the
solenoid. Turn power OFF_ Inspect the solenoid,
D)
If a lead ISbroken off. repair, AepeatA
&
B. Ifgame is corp-eel,it is now
r
ready (or play,~If solenoid wiring was correct, turn f)Owe-rOFF.
E) Heplace SOl9f'1oidDnver/Volh3.ge Regu lalor module A3, 500 CAU-
no
N NOTE
3AB.
r.
F)
Repeat AA
&
AB.
U
game is correct, it
js
IlOW
readvto
play." Hgame is
not correct, turn power OFF.
G}
Replace
MPU
modul'€l
A4.
See
CAUT
ION NOTE, ~
c.
r
H)
RepElSIA
&
B, If game is correct, it is
IlOW
ready to play-· 1fgame is not
correct, refer to Module Rapl acemant Procedure. (See Parts List)
4B}
SYMPTOM:
&llenoid(s) always 9f'1argizad------NQte:II impulse solenoids (chimes, ba.Il
1.
ejects, Slingshots: thumper-bumpers. etc.) are energized conhnuously,
they are subject to dama.ge. Limit irounleshootinq to one minute wilh
power ON, followed
by
five min utes with
power
OFF. Repsal as
r·
necessary. Replace damaged
solenoids,
t
ACTION:
00
4AA,
AS,
AE, AF an-d
jr
necessary. AG and
AH,
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5)
SYMPTOM:
Feat •..•re (Drop Targets, etc.) does not seers.
,
A}
With po~rON:
open fronldoor. Press button (Self-Test
SWITch)
foor
j ,
ACTION:
t1mas.
r
B}
If !he game is correct, Match IBal1 in Play disp4ay would flash
'0.-
If a
! ~
nu mber appears on ltJe Player Score disp~a.ys, see: Switch Assembly
Identifcation Table. Pa.ge
17
and F~ure V,
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C} Carefully lift !he playfield- Locate the sw~tchassembiy identified from
r .
the number, Visually inspect the sw.fch assembly. If the contacts are
'smck.
ragap them to
V16"_
Saesection under ADJUSTMENTS. Repeat
r-
A
& B.
Hthe game is correct, il~Snow ready to play.~11game is not correct,
I :
tum the power OFF,
0)
Re~ace
MPlJ
module
A4_
See CAUTIO N NOTE
1,
C-
r
E) Repeat A
&
8. If the game is correct, it is now ready to
play.'
If the
t
ga.me is nctcorrect, refer to Mcxlule Replacement Procedure. (See Parts
U5t)
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6)
SYMPTOM:
Game blows tu sa{s} rapeatadly_
I
I
AcnON:
Sae Module Replacement Procedure_ F_O.
560
r
-Tu'rl
fJl:o'IPlc"I"
OIl-0I'I8',oo1l..:h OFF 6I~a "H!") 0 ••••
1 .
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16