J
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Game pricing
PRICING MADE EASY. Function 19 allows a shorthand method of setting the pricing
functions. If a number from one to eight is entered into function 19, a
corresponding standard setting (shown in the pricing table above) will be entered
into the game. The rest of the pricing functions are automatically set for that
standard.
FOR CUSTOM SETTINGS first set function 19 to zero. Then set the remaining values
according to the pricing table.
THE GAMES : PRICE RATIO is equivalent to the ratio
x :
VC,
where:
X • COIN-SLOT MULTIPLIER (the number at function 20, 21 or 22)
V - COIN VALUE
C - COIN UNITS REQUIRED FOR CREDIT (the number at function 23)
For example at factory settings with quarter chutes the variables produce 1 25xl
or one game for
25t.
Diagnostic Procedures
DISPLAY TEST
1. Use MANUAL-DOWN and press ADVANCE. Displays should indicate all O's.
2. Use AUTO-UP. Displays should sequence from all O's through all 9's. Comma
segments should come on when the odd digits are displayed.
3. To stop cycling use MANUAL-DOWN. Press ADVANCE to step through the tests one
number at a time. Use AUTO-UP to resume cycling.
SOUND TEST
1. (From Display Test) Use AUTO-UP and press ADVANCE. Test 00 should be
indicated in the CREDITS display and the MATCH display should sequence from 00
through 06. A different sound should be produced for each number.
2. To continuously pulse a single sound use MANUAL-DOWN. Press ADVANCE to
sequence through sounds one at a time. Use AUTO-UP to resume sequencing.
LAMP TEST
1. Refer to the Lamp-Matrix Table for lamp numbers and wlrlng. Driver-Board
connections at jacks
2J5
(columns) and
2J7
(rows) are also shown there.
2. (From Sound Test) Use AUTO-UP and press ADVANCE. Test 01 should be indicated
in the CREDITS display and all feature-lamps should flash.
~
.
SOLENOID TEST
1. Refer to the Solenoid Table for solenoid numbers and wiring. Driver-Board
connections at plugs 2P9, 2Pll and 2P12 are also shown there.
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