Page 9 - Space Station

Basic HTML Version

SPACE STATION
G-AME STATUS DISPLAYS (Con1inued)
The
SPACE STATION
-Game Adjust .ment Tabler_isis the 70 Items of the Adjustment
intorma-
tion portion of the
$PACESTATION
Game Status Displays.
Presentation of the displays Is similar,lo
thai for the AUdit Information (tha1 Is, the player 1 anc;l2 displays combine as a descriptive phrase; the
light type belOW the column headings
names
the respective backbo'l( displays where the Information
appears, stc.). The player 3 display shows
Ad
for all 70 adjUsiment
items. '50 ils
entry is omitled
f,rom the'tabular listing,
~1f»ii1©fJ!i
~'Ir.&i
'irU@b'0
'Garrie Adjustment Table (Oontlnued)
Adlusiment
Item
(Player 3)
Descrlptive - Phrases
(Playen
and
2 Disp lays)
Factory
Setting
iPlayerA )
NO
NO
NO
NO
1'.19
NO
NO
NO
NO
NO
NO
NO
42
43
44
45
46
47
48
49
so
51
52
53 ,-
54
;5
55 ;5
56
.5
-57 S
56
;5
59
S
6_0 ;5
6,1 S
82 S
63 S
64
s
6$S
66 S
67
68
69
70
BUMP. VAL MEMORY
[yel> ""sto redin memory ; nQ=nof
storadl
A .MODE SOUNDS
lALOT:LESS :NONE]
EX . BALL AUTO. ADJ
[NO AUTO;
'-90"/ ••
for sll .&. Ballsl
SPECIAL AUTO ,ADJ
[NO AUTO : 1"90% lor al l Spadl1ihil
"X" LlTE:S EX . BALL.
SPECIAL ENABLE
EX..BALL ENABLE
CUSTOM MESSAGE 4
SW..ALARM KNOCKER
ENGLISH TEXT
UNUSED ADJUST
(yeS:---Speclalls. enabled;·
no~IO!;_'ibledl
tyes=-Elc BBlUs enabled : no~q ls-abled]
INSTALl .GERMAN 1
6.
iNSTAll
GERMAN 2 6
tNSTALl .GERM "AN :3
Ii
INSJALL _GERNIAN
4
6
INSTALL .GERMAN 5 6
INSTA!.-L GERMAN 6 6
INSTALL ADDABAlL
INSTALL
5-ElAll
INSTALL NOVELTY
INSTALL EX, EASY
INSTAL L EASY
INSTALL MEDIUM
INSTALL HARD
iNSTAll
EX ,
HARD
AuTo BURN· IN
CLEAR COINS
CLEAR AUDITS
INSTALL FACTORY
YES
AlPT
33o/~
04%
4X
YES
YES
ON
YES
NOTEs:
i.
Alltomn'jfi _
Bs"u.l¥Y .p~en ta:se \I .mi ll:
r~g~
·i~ adju$u;bl~
·(rom
.5
ott)
50%,
vi.••.
the CTed itbuuoa . U:eta 02
I>ennil~ chlll!giMt! -the- -foetory -,;cUl;ug- V:o.lu" fo_<Bopl •.
y
SllLt l Lev,,1 (v,;Ud
rOT
no:.L
~oo
g.....,,:.
plajl~d).
I"' in. M p"""'it< 8011 in,1Iup to- [our re play l"v¢)&,.•••.ill; val ••c. as de'Ail""
;1\
I.e'>.. d.o.scr lbiug 'Iem lB .
For fi• . • ,d
Rw,ov
ScQr~'
-.ot
Au io Replay
val
u0
!i>
1 k •• - lh •.••
S('lh)
vi~_
\he Crodil -butto'!>, Go Ii:>
',l.em.-
OZ, -03 , 04; aud 05; i;"'<all
their' ,oplay le-v,,1 .cOrn .
TUrn off ..ny- "'pl;'y "level by .elti"~ O!> a. _ib v81u_e.
2. Ph r •• ~ iu pa,.e"thues
i.
FActory S,,'t iDIl '_
PhnI_'"
app" •••.•
ill
player - 3 aniPi 11"l'la)'_"- Pre •• _C:redi i bu,-
1<>11'_10:
ch ••!so -'clting _or- item 2:2,
M
tlie Il'anu= pricing of
,,,"IIi
2-4__
_g. 1'0 change -C{l"u"tr ~OR -coinage _"",ti l'S:,
r.re_,.
Credit bUllon Ib obtoln .16
Su.:..dard
lou l"80 , foll"w .ed
_by'
a
Custom S<lttillll .' The Custoru SOIling- Activau.. -irems 2--5IItro_ugh 30_ Whet > -~ 51o-ndar.! Setting --k used,'
Items
-is-
-,hrough 30
iI!1j
'~et
-{lulomaii".-aUy,
""J
cannot be changed ,
4. To
!nnall
:CllOlO",
-M;"
s s all". pres '.- flipper burton for Rlphabel
JUl_(l-
.pea-ial
charJu:ter..
Pie., - CreaU-butt.""
for- "Den meua8~ '
Ien-e ·r
Or
character .
.
;S, Spec ial prc~e ;tMjus 'tJneDt, w:hos~~ffe o~ are Doted -in the Game Adju.stpleLl:.t_'
tQxt .-
-6. R,,!er "" P-rlclng Tabl •• ""d_
I"~_!l-c.oribing - the.,, - ! J" .,;~.
7. Approximate .1 -Ad 64,
y«,,"
incl,,"" ", all hctot s li,fed
in
.F.•c!.o>rf _S~tii~8 column . -nol ju.( - Ad S-l -t!tTO"g~
-47 j>iovidod b)' .••••d 64_