TEST/DIAGNOSTIC PROCEDURES (Continued)
SWITCH TESTS.
1. Switch Levels.
(From Solenoid Test) To initiate the Switch LevelsTest press ADVANCE.
Observe thallhe
player t and 2 displays show the message, SWITCH LEVELS, ai1dthe player 3'display shOws 06
(Switch Levels lest identifier). Normally, the right portion. of
Ihe
player
3
display remains blank,
Indicating that
no.
switch is actuated.
.
II, however, .a switch
is
actuated (possibly stuck closed), iheplayer 3. display shows Ihat switch's
number, while
the
p,layer
1
and
2
displays indicate Ihe swilch's name.
A
sound also acccrnpan-
Ies the displays. (This,
Is
another facet
_01
the
SPACe STATlON
System
11 B's
switch lesting
capability,)
ltrncre
than one switch is closed"
a
series of displays show each actuated switch's
name and number.
(In addition, either of these problems could result in the reporling 01 a switch problem (or
.problemS) at game Turn-On or at Ih!;!beginning of Diagnostic Tests.j
As soon as the operatcr opens a closed switch, its nama and number are eliminated from the
,SwitCh levels display series. For
SPAtE STATION,
switch numbers
can
range from
01
tl1rough
63, Refer
to
the Swilch·Matrix Table'for switch numbers and wirIng irtiormailOn. CPU Board
connec- lions at jacks 1J8 (columns) and 1JtO (rows) are also listed in Ihe lable.
Si!A11fQO/II!J
SW,llch.!./Iatrlx
lable
~N
I
045
2 04-9
3 QoI~
~
04-8 !
&
Q4-J
-
.,
q;41
r
042
8
046
GRNceRN
Mill-RED
GRN·ORN GAN·VEL
GRN."UK,
GRN,BLU
GAN·YIO·
GRN·GRV
.
'1JB-·'
lJI· -2' -
'lJa·,
us .••
I
ja.'s
lJ8·T
I
J~,'~
tJB·'
WHT.-
PI~mb
6cob
PlllyijBId
D.raloLaI'l8
S
Single Drop L,,~ Bell'
~IU •• tI
3-bank Dr T
91
1
BRN
Ttn.
nn
(Iehl
TarQiil
f'opp~r
,u~)
lJ1M i
9
11
25
1"Oilt
rlmp ) , ~3
41
.u
51
WHT·
NO! Used
Outhol ••
~GQlmIil\Score FiiGhIBall
,p:.pclni
S-linnk D. Tgt.
2
RED-
S
T
Board SWI '3'"
POPf'.r
, ~op
r1e lil } 5I)
(en!i)
! :8
1J l0 · '
~.
,0
la
28
42
WilT·
Cmdit
BsU- T(O"g~
H
A
:Change
Ball S.hooter
NDIu....!
3-ba;nk
Dr
Tgt
3
O.RN
Bu\1on
'1 (righl)11
Shu
WOIIStdon
M
1Jl ,Q. -r
_:1
19
21
,Sep",
38 '
.u-
SI
59
WHY.
Righi Coin
eall
Trough
U T
~IU.Oed
No'U",""
Spa<:e
Je! Bumpel
4
Y1ii~
C~U\'"
'#2 (mid) 12
sjmion.rl
(10")
lJ10- 1l
4
20.
28
ae
.'4
112
6,0
WIlT·
Cenle<'Ccln BalITfoug"
T
_I
Top le:n
Righi Lock . Space
Je!' :Bumpe,_
'5
G.flN
Rolklit<lai
.5lmlan Ii2 113
(rll3l1l) 6,
'Jl~·S
ChUI&
~
tali"")
'.-3
21
29
37
45
WIlT·
LeO Coin:
1
T 0
U
AiQhlLoclc
10;Poinl
J9I.Bum!i<i(
. !
!ILl.!
Chule:
Entry
QiNrrighl)
(1,,","'L
62
Hl0 ,'
8
14
F
3:0·
38
45
54
WHT.
Slani
Lflft LOCI(
LAN.E
'Left' KId<,"
'7
YIO
n~
2
L N
S
CHANGE
('sling'} 63
lo l'10 '2
,7
15_
23
31
39
47
lelt"lppo,),!15.
WHT,
High·ScotO
E
Oraln '--",1'18
A
Left lQCk.
LANE
RiGhi [(!PC'"
e
GRV
3
(nohn
EIlI')
CHANGE
('sllng1'64
lJ10'1
ReM! 4
1'8
24
32
40
~8
l.lgM nlp!'O,).U
Row Problems. If a display cttwo (or more) switch numb,ers pf a rQw occurs, although only
one switch is Closed,check lor a short circuit between .tlle column wlres,
MuJtiple Switch Number indications.
Check the associated, column wire for a snarl circuit
'to grQund.
Column Problems, If pii5play oi two (or more) swHch numbers in a cQlumn occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO·UP to proceed to the next test