GAME ADJUSTMENT PROCEDURE (Continued)
06 Replay ,Award
For either AUTO REPLAY or FIXED REPLAY (Ad 01), the operator can select the form
01
the
award autornercally provided whe-n the player exceeds-any Replay LeVel,(Autbfnalic
Of
Fixed).
The choices
ars:
Credit
Reaching each replay level obtains a credit (free g/ilhie). This Is
the
FactorvSeUlng.
88JJ
Reaching each replay level obtains an exlrq
ball,
Audit·
-
Reaching each replay level obtains nothing
te
the player; it
does
Incre_as'e.the entry
value'o'
the Audit Hem(s) maintaining a tafty of lhasa awards (Au
08,
and Au,20
thrQugh 2~,
as
applicable).
'
-
Coil
-
Reaching each replaY level causes the Knocker coil 10 activate once-per 1ree game
won
(instead
01.
awarding
a
credil for each fevel,exceeded).
NOTE
A ticket dispenser or lok,en dispenser carl be ect]vatoo by the Knocker coil driv-
er
to pro:v.ide,an a.HernatiVe award for each free game achieved bylhe player.
07
Speolal
Award
The, operator can select the form oi tM award aUlQmatlcally provided when the player scores a
Speci.aL The choices are:
.
.
Credit
-
Scoring eacl1.SpeciaJ,
when lit, obtains a,credit (free game').
This is the ~
SW1i.og.
Avariation
10
thIs award occurs, when the selling
01
Ad 06 Is
Coil. (This
permits a ticket or token dispenser to provide the award, when applicable.)'
.
Bail
Scoring. each Special, when lit, obtains an extra ball.
Score
Scoring each Special, when lit, obtains a score advance of
100,000
points to the
pla,yer.
08 Match Award
The operator can select (,via the Credit bull-on) the desired percentage for the Matech actlon
occurring at the completion ,of each game. The choices are:
1%-50% -
1
%
is 'hard': 50% Is 'extremely easy'. 10% is the
Factory
Seltjna.
During Match ac-
tion,
Ihe'
game selects
a
random two-digit nunibe
r
at end
QI
game and compares
each player'S scori:l lor an identlcal
two
digits in the rightmost two poslttons,
A
matching
of the
two dig~s resuUs in the award
01
a credit (or a ticket/token,
if
a dis-
penser
is
attaqhed, and the s,etting of·Ad,06 Is Coil).
Oft
-
The MATCH display does
not
operata at completion
01
the game; no-award
is
given.
09 Balls
I
Game
The operator can define.
a
"game" by speCifying the
nu
mbet of balls to. be Played. The range of
this setting is ,1 through 9. The Eac1Q[y Selljng is
a.
1 0
Till'
Warning
Tha operator can specify the allowable number
01
total acluaiions of the. plumb bob
and
playiield
lilt mechanisms that can occu r before the game is '1il!ed". The range of this selting is ·1through
5. The FactOrY
Setting
is 3.
...,
11
Extra 9(:1118811 In Play
The operator can choose (via the Gredlt butto,,) the
Iluniber
of Extra Balls to be :~warded to a
player. The range oj this'settlng Is: