A.1 13 Replay Boost
The replay score can be temporarily boosted by the selected amount EACH time the player
reaches or exceeds the replay score. This temporary boost is canceled when credits equal 0, the
player inserts another coin, or Begin Test is pressed.
Range: -
OFF
AUTO -
Score is boosted between
200,000,000
and
2,500,000,000
paints.
Replay score is not boosted.
Replay score is boosted by
Y2
of the base replay score.
A.1 14 Replay Award
For the form of award automatically provided when the player exceeds any replay level for either
Auto
%
Replay, or Fixed Replay.
Credit -
Ticket -
Audit
Reaching each Replay level awards credit.
Reaching each Replay level awards a ticket.
Reaching each Replay level awards nothing to the player; it does increase the
entry value of the Audit Item(s) maintaining a tally of these awards.
A.11S Not Used
A.1 16 Match Award
The award automatically provided when the player wins a match.
Credit -
Token -
Winning a Match awards a Credit.
Winning a Match awards a Token.
A.117 Not Used
A.118 Not Used
A.1 19 Match Feature
The desired percentage for the Match Feature occurring at the end of the game.
OFF
Match Feature is not available.
1 -50% -
1% is 'hard'; 50% is 'extremely easy'. The Match Feature selects a random two-
digit number at the end of the game and compares each players score for an identical two digits
in the rightmost two posittons. A matching of these two digits results in an award of a Credit or a
Ticket.
A.1 20 Custom Message
The message displayed during the Attract Mode.
YES
NO
A message is displayed
A message is not displayed.
A.1 21 Language
The language the game uses: English, German, French or Spanish.
A.1 22 Clock Style
The style of clock the game uses: A.M'/P.M., or 24 Hours.
A.1 23 Date Style
The style of date the game uses: MonthlDateiYear, or
Date/MonthlYear.
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