GAME ADJUSTMENT PROCEDURE
(Conti nued)
41 Consolation Extra Ball
The operator can choose (via the Credit button) whether the player, who has an average ball time of 32
seconds on the last ball, receives a 30-second period in which to make the center Extra Ball shot. The
choices are
Yes
(the player receives the 30-second period for the Consolation Extra Ball) and
No
(no
Consolation Extra Ball period is given). The Factory Setting is YES.
42 Flashing Center Extra Ball Lamp Memory
The operator can choose (via the Credit button) whether the flashing Extra Ball lamp is stored in memory
for 'next ball' play. The choices are
No
(flashing lamp data are not stored) or
Yes
(flashing lamp data are
stored and recalled for the player's next bali). The Factory Setting is NO.
43 Outlane Special
In Memory
The operator can choose (via the Credit button) whether the outlane Special is stored in memory for 'next
ball' play. The choices are
No
('Special' data are not stored) or
Yes
('Special' data are stored and recalled
for the player's next bali). The Factory Setting is YES.
44 Attract Mode - Speech
The operator can choose (via the Credit button) whether the speech can be heard approximately every
3-1/2 minutes during the Attract Mode. Two choices are available:
07
The Attract Mode speech can be heard. This is the Factory Setting, and is shown in the player
4 display.
Off
NO Attract Mode speech can be heard. (Player 4 shows
Off.)
45 Attract Mode - Music
The operator can choose (via the Credit button) whether the music can be heard approximately every 3-1/2
minutes during the Attract Mode. Two choices are available:
07
The Attract Mode music can be heard. This is the Factory Setting, and is shown in the player 4
display.
Off
NO Attract Mode speech can be heard. (Player 4 shows
Off.)
46 Left Outlane LIt Initially
The operator can choose (via the Credit button) whether the Power Kick lamp is lighted at the start of each
player's game. The choices are
No
(Power Kick lamp is not lighted) or
Yes
(Power Kick lamp is lighted).
The Factory Setting is YES.
47 Mega-Score Value
The operator can select (via the Credit button) the amount of the point value of the Mega-Score shot within
the range from 50,000 through 250,000, in increments of 50,000. The point value selected is ONE- HALF
the double score point value. The Factory Setting is 150,000.
48 Number of Mega-Score Shots Allowed During Multl-Ball™
The operator can select (via the Credit button) the maximum number of Mega-Score shots allowed during
Multi-Ball™. The range is from 1through 99. The Factory Setting is 50.
49 Custom Message
The operator can choose (via the Credit button) whether to display a message during the Attract Mode.
(When display of a message is selected, the operator can either utilize the message provided or change
the message.) Three choices are available:
Display a message during the Attract Mode. The player 4 display shows this choice as ON.
This is the Factory Setting. The 2-line message provided is:
FIGHTTHE-- "ROAD KINGS"
2 - Do NOT display a message during the Attract Mode. (Player 4 shows OFF.)
3 - The player 4 display shows this choice as CHANGE. The operator can enter a special ("cus-
tom") message, as follows:
A. Press ADVANCE once. The operator can now enter as many as three 14-character lines for
display during the Attract Mode.
.1toa~
1tngg
t
5