Page 22 - Road Kings

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GAME ADJUSTMENT PROCEDURE
(Continued)
20 Credits for Highest Score 3
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the third highest
score. The Credit button adjustment technique is the same as for Ad 18. The range of this setting is
00
through
03.
The Factory Setting is 01.
21 Credits for Highest Score 4
This adjustment is similar to Ad 18, except that this applies to the player's exceeding the fourth highest
score. The Credit button adjustment technique is the same as for Ad 18. The range of this setting is
00
through
03.
The Factory Setting is 01.
22 Automatic High Score Reset
The operator can specify (via Credit button) that the game will provide an automatic reset of the displayed
"Highest Scores", and the number of games to be played before the reset occurs. The values provided
upon reset are those selected by the operator in Ad 14 through 17, the Backup High Scores. The range of
this setting is
Off
(to disable this adjustment), and
1,000
to
99,000
games (in increments of 1,000). The
Factory Setting is 6,000. (Audit item 39 displays the number of games remaining before the reset.)
23 Free Play
The operator can select (via the Credit button) whether a player can operate the game without a coin (free
play) or with a coin. The optional alternatives are
No
(a coin is necessary) or
Yes
(game play is free; no
coin is required). The Factory Setting is No.
24 Coinage Selections
The operator can specify (via the Credit button) any of the 16 Standard Settings for game pricing, each of
which exhibits a message identifying the country and the number of coins required and the number of
games that the coin requirement purchases. Choosing a Standard Setting permits the game to omit items
Ad 25 through 30,which are adjustments allowing for a special custom coinage setting. The Factory
~
is U.S.A. 1 : 1 COIN 1 PLAY, as shown by the backbox display.
Following the last Standard Setting is a Custom Coinage Setting, which allows the operator to utilize Ad 25
through 30 in establishing a special coinage setting. A message, CUSTOM COINAGE, indicates that the
operator can enter the appropriate values into the Ad 25 through 30 adjustment items.
The values for Ad 25 through 30 of each Standard Setting, as well as other possible values for the Custom
Coinage Setting are shown in the Pricing Table.
25 Left Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin passing
through the left coin chute.
26 Center Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin passing
through the center coin chute.
27 Right Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin passing
through the right coin chute.
28 Units Required for Credit
The operator can define (via the Credit button) the number of coin units required to obtain 1 Credit. A coin
unit counter in the game program totals the number of coin units purchased through all coin chutes prior to
each game. If the total number of coin units purchased exceeds the 1 Credit factor by a multiple (or more,
coin units) of the specified Units per Credit value, the Credits display shows the proper number of Credits.
The coin unit counter retains any remaining coin units, until the start of a game; then, the coin unit counter
is cleared (its contents are zeroed). The Factory Setting is 01.
29 Units Required for Bonus
The operator can specify (via the Credit button) that 1 additional Credit is to be indicated in the Credits
display, when a particular number of coin units are accumulated. The Factory Setting is 00.